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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3006381186
I have not really thought about it from a pvp perspective. Like right now you could drop a beacon and teleport away instantly. I think this is another reason I might build in a jump sequence.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2071992722
"@Tobias Cool on the bluepprint. Yeah, the trouble with power requirements for teleport systems is you can't really do it in 1 block. You'd have to do something pretty complex like jump drive stacking. So you'd get some message like "Not enough VTMs to complete jump" if you tried for one furtherer away. With a jump drive this isn't as much of an issue since you can just do a partial jump. I think if I was do it I'd make a new battery block that worked only for the teleporters.. But yeah, thats a lot of complexity for me as the dev and for the users. I could make the power cell requirement variable on range but I figured if I charge enough for the nearest uranium asteroid (less than 100k away) it would be fine. In the next version I'll charge 10 for searching and 10 for a successful teleport, as I'll be "sending a probe" to wake up any boulders or asteroids that are out of range to load."
"If I make a balanced version of my TeleportGateway mod I'll probably use the custom battery option. The block itself would have enough power for inside your grid and then you'd add custom batteries for more distance. Power cells work well for this since your VTM is probably near your production. TeleportGateway doesn't have any production associated so raw power would be better."
Problem seems to be that progression in SE doesn't really have a consistent community definition; there's a ton of mutually-incompatible-but-still-mildly-popular mods and packs, from ore-distribution changes to custom planets to the Deuterium reactors to Industrial Overhaul.
So, potentially, a nice compatible solution would be two mods? Have these require a 'jump core' object to build, but don't define a way to get that; then have a separate "Simple TeleportGates" mod that adds an assembler-recipe for them out of, idk, say a ton of platinum and gold. Or gate them behind prototech. Or something. Then others can integrate more easily by just adding a recipe/loot-table/encounter/whatever to obtain the jump-cores?