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UPCOMING CHANGES
===============
-Add a plant that produces a random Prima weapon once fully grown. Growing specific weapons can be researched afterwards, if the player desires. This will be done to make growing zones a bit more manageable.
-Implement Briar Grenades plant, and add it to the "Heavy Patterns" research.
-Remove growable buildings from "Terratech" architect menu (as this instead makes them constructable).
-Adjust Endosap to be more useful.
-Add Terravat art and XML that'll allow it to be properly grown.
-Replace Terravat "no sap" placeholder image.
-Rename Tidetree.
-Create Custodian Tree art.
-Remake Glowsap Tree art.
-Make Glowsap Bay and Glowsap Basin stuffable.
===============
KNOWN ISSUES
===============
-Fully grown turrets don't assign themselves to the player faction. This results in them not attacking anything. Until this issue can be resolved, you will need to use the "Terratech" menu to "build" them from their respective seed.