Rivals of Aether

Rivals of Aether

Black Impostor
Cookie  [developer] 20 Jul, 2024 @ 12:33pm
Balancing discussion
You better help us balance the character NOW:steamhappy::auimp:
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Showing 1-13 of 13 comments
Noi27 23 Jul, 2024 @ 10:59am 
i think the knockback of the side b (with meter) is a bit to strong
Cookie  [developer] 23 Jul, 2024 @ 2:53pm 
Originally posted by Noi27:
i think the knockback of the side b (with meter) is a bit to strong
I will be looking into this, thank you!
(by looking into this, i am going to yell at burger to do so)
Last edited by Cookie; 23 Jul, 2024 @ 2:53pm
champagne.daniel 23 Jul, 2024 @ 5:27pm 
I think hitting opponents should also give meter. like not an insane amount but mabye like the taunt 3-4 hits gives one move worth of blood meter
Last edited by champagne.daniel; 23 Jul, 2024 @ 5:32pm
Quantumleaper NEO 23 Jul, 2024 @ 8:03pm 
Maybe there are too many spikes? IDK if that's unbalanced on this particular character, but it'd definitely be too much for most.
Cookie  [developer] 24 Jul, 2024 @ 9:57am 
Originally posted by Quantumleaper NEO:
Maybe there are too many spikes? IDK if that's unbalanced on this particular character, but it'd definitely be too much for most.
I will look into it. Are there any spikes in particular you want changed?
KING BOO 30 Jul, 2024 @ 12:57pm 
i think f-smash should be buff
jud 1 Aug, 2024 @ 9:17pm 
I LOVE this character, but I think his F-smash should be based on the animation that plays when you die in Defeat instead of just a basic punch.
Cookie  [developer] 1 Aug, 2024 @ 9:30pm 
Originally posted by GF:
I LOVE this character, but I think his F-smash should be based on the animation that plays when you die in Defeat instead of just a basic punch.
The punch is also based on the danger cutscene. we felt like it had to be included in because it's blacks "canon f smash" since it was presented as one in the danger cutscene. But i see what you mean :steamhappy:
jud 1 Aug, 2024 @ 9:44pm 
fair enough, still though, maybe a "stronger version" of f-smash that uses blood?
randa1118 5 Sep, 2024 @ 8:20pm 
The Down Special Vent fells useless it's slow and can be interrupted. I believe it should be faster to enter the Vent, and faster to exit. Besides that, great character, great moveset, love it.
Cookie  [developer] 6 Sep, 2024 @ 1:00pm 
Originally posted by randa1118:
The Down Special Vent fells useless it's slow and can be interrupted. I believe it should be faster to enter the Vent, and faster to exit. Besides that, great character, great moveset, love it.
Fair point. Mainly it can be used for edge guarding where your opponent cant interrupt you, or as a defensive move sense you take less damage in it (kind of like kirbys down b) but ill bring up buffing it to burger soon
Quantumleaper NEO 20 Nov, 2024 @ 9:51am 
Maybe it's just me but FAir spiking feels a bit wrong imo. FTilt is cool but maybe a bit too strong at low %.

I'd also suggest allowing the player to do "soft" versions of BAir and DAir that don't consume meter, it feels bad when you have to avoid using normals to even have a chance to fill meter.
Cookie  [developer] 20 Nov, 2024 @ 10:48am 
Originally posted by Quantumleaper NEO:
Maybe it's just me but FAir spiking feels a bit wrong imo. FTilt is cool but maybe a bit too strong at low %.

I'd also suggest allowing the player to do "soft" versions of BAir and DAir that don't consume meter, it feels bad when you have to avoid using normals to even have a chance to fill meter.
Soft versions would be nice, since we already do have soft versions that play when you dont have any meter. But im not sure how'd that'd be toggled in actual gameplay in a way that seems accessible, but if burger wants to do another patch id probably bring that up to him as a number one priority
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