Rivals of Aether

Rivals of Aether

Star/Screen KO Buddy
Azelinuu  [developer] 22 Jul, 2024 @ 8:33am
Compatibility Guide
Add whichever of these you want into your character's init.gml file.

buddy_starko_sfx = sound_get("buddy_starko"); // Sound that plays when your character is Star KO'd.

buddy_screenko_sfx = sound_get("buddy_screenko"); // Sound that plays when your character impacts with the screen, this overwrites the default camera impact sound.

buddy_screenko_voice_sfx = sound_get("buddy_screenko_voice"); // Sound that plays when your character impacts with the screen.

buddy_screenko_sprite = sprite_get("buddy_screenko"); // Sprite to display when your character is Screen KO'd.

buddy_starko_sprite = sprite_get("buddy_starko"); // Sprite to display when your character is being Star KO'd. NOTE: Characters being Star KO'd will always spin counter-clockwise!

If a character does not have a unique Star or Screen KO sprite, it will use the character's default hurt sprite.

Be sure to set buddy_screenko and buddy_starko's sprite offsets in your load.gml file!
Last edited by Azelinuu; 22 Jul, 2024 @ 8:34am
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Eliottflapjack 22 Jul, 2024 @ 2:46pm 
@RuberCuber This is your chance to implement pit's "I NEVER LEARNED HOW TO READ"
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