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Amount of Players: 4
Amount of AI: Antistasi driven
Modlist/Preset:
Steps to recreate/Event that triggered it: We were shelling an outpost on Antistasi Ultimate on the map Chernarus 2020 we used nerve agent and after we shelled them, we tried to use antistasi features like carry object/unload or trying to seize the flag. Nothing worked but after a long while some features were semi-working with big latency to them. The server worked fine and everyone did too.
Amount of Players: 7
Amount of AI: Hearts and Minds Dependent
Modlist/Preset:
3CB Factions
3den Enhanced
A-10 Warthog
ace
Advanced Vault System: Remastered
Airfield Logistics
Alternative Running
ASR AI3
Atlas LHD Plus Remastered
BackpackOnChest - Redux
Burnes Armories - Landing Craft Air Cushion (LCAC) Signed
CBA_A3
Chemical Warfare PLUS
DEGA: ArmA 2 V-22 Modification
DUI - Squad Radar
F-16 Fighting Falcon
FA-18 Hornet
FIR AWS(AirWeaponSystem)
HAFM NAVY Core & Weapons part - (discontinued)
Hellenic Armed Forces MOD - Submarines (discontinued)
Hellenic Armed Forces Mod (HAFM) - NAVY (discontinued)
JCA - M50 APR
JSRS SOUNDMOD
JSRS SOUNDMOD - RHS AiO Mod Pack Sound Support
MARPAT for S&S: New Wave
Moe Pilot Gear Suite
NSS Admin Console
Project Lightning - F-35B Armaverse Version
Project OPFOR
RHSAFRF
RHSGREF
RHSSAF
RHSUSAF
RKSL Studios - Attachments v3.02
S & S
S & S: New Wave
Task Force Arrowhead Radio (BETA!!!)
UMB Colombia
Unconventional Actors
USAF Mod - Main
USAF Mod - Utility
USAF_AC130_BETA
VS ACE Static Line Jump
WBK Immersive Animations
Zeus Enhanced
Zeus Enhanced - ACE3 Compatibility
Steps to recreate/Event that triggered it: It started at the beginning of a patrol following zeus spawning cs gas, bullets would explode into CS gas, not sure what caused it but it was odd. it was as if each bullet turned into a CS mortar shell.
I think it has to do with how the mortar shells are coded... damn. I will need to look into that.
Thanks for the reporting these issues, the problems should be resolved now.