Company of Heroes 3

Company of Heroes 3

(6) Train of Dune
Feedback
Hullo!
Mate I really love that theme it's almost perfect, so here are a few feedback on gameplay & visuals:

- vehicles taking the long way around is not ideal, it's good in theory but makes for an awkward path. Rework a shorter new path or unlock the currently blocked by tank traps paths, would be my advice :wink:
- Base area is a little barebone / flat still, would enjoy at least one or two small rock formations near center
- Path blocker glitch on bottom rock formations, vehicles phase through the cliff mesh.
- central VP/fuel area is cluttered & too open, try working out a nicer layout with sight blockers instead of fences, that way infantry fights can do ♥♥♥♥♥♥ ambush moves or we have to use vehicles to clear the for vision.
- Access to outcrop needs a little infantry only path, on either sides. As it stands, Ai gets funneled-blocked in the only side accesses and the game becomes a stalemate and unfun. Give some nice access exactly like Mount Bacon did in Twin Beaches (the mid fuel) and it'll make it a lot nicer!!
- Stone roads from bases/HQs to VPs look jarring/forced, not needed, it feels great with just that amazingly nice desert/grass style you went with!
- Concrete splines textures are stretched