Counter-Strike 2

Counter-Strike 2

Citadel
sh1ft  [developer] 24 Jul, 2024 @ 4:15pm
You found a bug? Write about it here!
I will make updates as quick as possible :D
Last edited by sh1ft; 24 Jul, 2024 @ 4:19pm
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Showing 1-11 of 11 comments
Optenz 24 Jul, 2024 @ 4:20pm 
Карта работает, ура
BOFIS.K1LL4 31 Jul, 2024 @ 8:44am 
there's a boost in A apartments that allows you to see most of the A main entrance and forest, and it's really hard to see on T side. I wish I could post the video of it but basically one player crouches on the last stair before the arch, and you can stand on their head and see through the crack in the wall. It's a pretty tight gap, but it's almost impossible to see it or counter it on T side. pls fix
sh1ft  [developer] 31 Jul, 2024 @ 3:17pm 
Originally posted by BOFIS.K1LL4:
there's a boost in A apartments that allows you to see most of the A main entrance and forest, and it's really hard to see on T side. I wish I could post the video of it but basically one player crouches on the last stair before the arch, and you can stand on their head and see through the crack in the wall. It's a pretty tight gap, but it's almost impossible to see it or counter it on T side. pls fix

Thank u for a feedback, i fixed it, new update is coming today! :bcportalhi:
filips270490 27 Nov, 2024 @ 8:23am 
Weird clipping in the corner of a big stone on long near the cave entrance :missing:.
sh1ft  [developer] 27 Nov, 2024 @ 10:35am 
Originally posted by filips270490:
Weird clipping in the corner of a big stone on long near the cave entrance :missing:.
Thank you, filips270490, I'll fix it in the next update!
(Beta 1.4.0 coming pretty soon, stay tuned!:AgentRookie:)
filips270490 15 Dec, 2024 @ 2:56pm 
The bricks on the ground are really unoptimized and make a massive performance hit, you should really optimize them. The framerate goes from 360FPS to 110FPS when looking at the bricks on the Beach and from 360 to 140 on CT spawn.
sh1ft  [developer] 15 Dec, 2024 @ 3:00pm 
Originally posted by filips270490:
The bricks on the ground are really unoptimized and make a massive performance hit, you should really optimize them. The framerate goes from 360FPS to 110FPS when looking at the bricks on the Beach and from 360 to 140 on CT spawn.
Thank you for your report! I'm working on this and other optimization issues right now, the update will be out very soon!
filips270490 16 Dec, 2024 @ 1:38pm 
You should reduce the texture quality and 2D geometry in the greenery on the roofs. Right now it can drop framerates by 40%-45%. It already looks good even from close so reducing the detail will only improve the gameplay and not hurt the visuals that much.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3385809929
An idea while making this comment:
On the Beach make a small rain effect near the death trigger to make new players know where they can't walk.
sh1ft  [developer] 17 Dec, 2024 @ 1:51am 
Originally posted by filips270490:
You should reduce the texture quality and 2D geometry in the greenery on the roofs. Right now it can drop framerates by 40%-45%. It already looks good even from close so reducing the detail will only improve the gameplay and not hurt the visuals that much.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3385809929
An idea while making this comment:
On the Beach make a small rain effect near the death trigger to make new players know where they can't walk.
Thanks for the suggestion about rain particles, if it can be optimized, I will try to implement it, cool idea! Regarding optimization, the map is currently undergoing a global update, during which a complete optimization rework will be carried out and many parts of the map will be designed. This will be a global update 1.5, so stay tuned:AgentKimiko:. Thank you for supporting the map and suggesting your ideas, we really appreciate it!:sakurabeachayumilaugh:
Remember when I was talking about unoptimized bricks?
Now that I have a 1440p monitor and can notice more detail and see performance decreases more clearly, I noticed that the same brick group is causing some temporary lag when looking at it and the ones on the shoreline/sand cause a lot more lag than others. I suggest that you put more of the smaller "square" bricks on the shoreline/sand and slightly decrease the shadow quality of the non-collideable red rocks and some buried bricks.
I will report more on the map flaws in the future.
sh1ft  [developer] 12 Feb @ 5:43am 
Originally posted by filips270490:
Remember when I was talking about unoptimized bricks?
Now that I have a 1440p monitor and can notice more detail and see performance decreases more clearly, I noticed that the same brick group is causing some temporary lag when looking at it and the ones on the shoreline/sand cause a lot more lag than others. I suggest that you put more of the smaller "square" bricks on the shoreline/sand and slightly decrease the shadow quality of the non-collideable red rocks and some buried bricks.
I will report more on the map flaws in the future.
Hi, yea, I combined the bricks into one large cluster model and optimized it as much as possible by applying reducing unnecessary polygons and applying one large texture to the entire cluster with bricks. But still, thanks for the advice, subsequent updates will mainly be aimed at optimizing and refining the visuals. And as always, thanks for showing your interest in the map, we really appreciate it! :AgentKimiko:
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