WARNO
Yokaiste's Sandbox Mod — An advanced open-source project for unlimited experience
 This topic has been pinned, so it's probably important
Yokaiste  [developer] 2 Oct, 2024 @ 10:32pm
Source files and code
This discussion is now closed.
You can find the source code at YSM Community[discord.gg].
Join the Discord server to get quick assistance with the code, game, and other matters.
Last edited by Yokaiste; 3 Mar @ 9:35pm
< >
Showing 1-15 of 32 comments
Yokaiste  [developer] 2 Oct, 2024 @ 10:36pm 
Feel free to ask any questions you may have here :luv:
Thank you so much for the files, I was expecting a tutorial on modding, scrolling and more, but I got even better) During the waiting time, I have already learned how to add new icons, new units, new weapons, new textures, but there were still problems with scrolling =)
Thanks again, I have already figured it out and added scrolling wherever I wanted, thank you very much)
Last edited by Всего две крышки; 3 Oct, 2024 @ 1:32am
Yokaiste  [developer] 3 Oct, 2024 @ 1:49am 
@Всего две крышки Well, I still intend to create a tutorial, but it will require a significant amount of time, and everything may change. Perhaps when the game becomes more stable for modding, I will release it.

Additionally, some parts of the community wanted additional features that cannot be optional.

Therefore, I have decided to turn this mod into an open-source foundation for any sandbox ideas. I hope it will foster the growth of the modding community and provide us with even more opportunities to play.
Last edited by Yokaiste; 3 Oct, 2024 @ 1:56am
In any case, you are a great fellow and thank you very much for your efforts =) :steamthumbsup::steamthis:
Yokaiste  [developer] 3 Oct, 2024 @ 1:58am 
@Всего две крышки :luv:
Beanski 3 Oct, 2024 @ 9:55am 
Thank you so much :) greatly appreciate the initiative and I look forward to deep diving into this beautiful mod you have made
Steel 5 Oct, 2024 @ 5:56pm 
That is an awesome move, so that means i could use your current mod and add the improved supply and command ranges on my own? That's rad - thank you so much!!! Sadly i am right in a move but i'll definitely give that try later this year!
Yokaiste  [developer] 7 Oct, 2024 @ 12:37am 
@Beani, @Drake [Steel] :luv:
Slava 15 Oct, 2024 @ 6:52am 
I thank the author for the source file))) but I have such a question, if everything suits me, but I want to make your mod just for a different version, what do I need to do for this?
Yokaiste  [developer] 15 Oct, 2024 @ 9:55am 
@Slava, what exactly do you mean? If you mean a different version of the game (like an older one), you can create a new mod for that version and try to merge files. However, it won’t be a simple copy-paste because the files are slightly different for each version.
Currently, the mod is updated for the latest version of the game.
Slava 15 Oct, 2024 @ 10:05am 
Yes, exactly. I wanted to redo the mod for version 130507. Don't you have that particular version left?
Yes, I noticed that just copying doesn't help. When the problem is fixed, a new((
Last edited by Slava; 15 Oct, 2024 @ 10:06am
Yokaiste  [developer] 15 Oct, 2024 @ 10:28am 
@Slava, you can search previous versions in Google. There are some sites with mods databases. For example, you can look for revisions here: https://catalogue.smods.ru/archives/281622

I don’t have source files of previous versions and can only provide generated files from the workshop.
Zoragas 16 Oct, 2024 @ 5:47am 
If I want to create like a new division, does the "DescriptorId" i.e. DescriptorId = GUID:{8ea5a835-4a6e-4b06-a63e-55834eaf2f60}, in division.ndf files will be auto generated when I generate the mod or should I provide it prior the generate mod?
Last edited by Zoragas; 16 Oct, 2024 @ 5:51am
Yokaiste  [developer] 16 Oct, 2024 @ 6:00am 
@Zoragas, you need to generate a new GUID and put it there for a new division. Just search “guid generate” in Google.
Slava 16 Oct, 2024 @ 7:27am 
Wow, I didn't even know that such a site existed. Thank you so much)))
< >
Showing 1-15 of 32 comments
Per page: 1530 50