Prison Architect

Prison Architect

Money Laundering Mod
 This topic has been pinned, so it's probably important
hoosdatGuy  [developer] 20 Oct, 2014 @ 8:08pm
Problems & Bugs
This is a very simple mod so there probably shouldn't be any bugs. But if you do happen to have problems, post them here. Make sure no other mods are enabled when you use this one, as it may be incompatible with any mods that change the language, research, and reform programs files. I can't/won't fix incompatibility problems.
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Showing 1-15 of 52 comments
That_SpyStaples! 1 Nov, 2014 @ 5:03pm 
So, i noted that when you make a vault, that your workers leave the prison, walk to the end of the road. Gone from the map for 1 sec and then they go back and place the money down
hoosdatGuy  [developer] 1 Nov, 2014 @ 5:17pm 
This is what I think is happening: Since I can't make it so the workers take the money to exports and then load it on the trucks like the license plates, I made it so they take it directly to the trucks. Say they want to deliver money to a truck coming from the top of the map. When they go to deliver money, even if the truck moves they'll still go to that spot and load the money, which will teleport onto the truck, or if the truck is already full, they leave it on the ground.
Last edited by hoosdatGuy; 1 Nov, 2014 @ 5:54pm
cswheele 8 Nov, 2014 @ 10:32pm 
is there a way to script the items like the other exports
hoosdatGuy  [developer] 8 Nov, 2014 @ 10:53pm 
No not really. I don't know how the exports system works.
cswheele 9 Nov, 2014 @ 9:23pm 
so i have begun to run this mod into existing prisons i have built... however my prisons are very heavily populated so my computer drags during the normal regime outside of sleep... so i have yet to see it actually work... my real question to it is... how exactly does the system make money... what are the mechanics behind the items...
hoosdatGuy  [developer] 9 Nov, 2014 @ 11:30pm 
First you unlock the mod's features by researching money laundering in the bureaucracy screen. Next, you start the reform program "Finance Class" and wait for your prisoners to pass it. In the mean time, build an accounting room, place money tables in it and meet any other requirements, then assign jobs from the deployment view. The money tables will import dirty money which qualified prisoners will "launder" into clean money which will put on trucks to be exported or can be sold manually for profits, it doesn't really make a difference (though sometimes it can make the trucks get backed up and you should definitely sell it then). Optionally you can put a vault that workers will put the money in if there aren't any supply trucks around. They will not take money out of the vault, however.
cswheele 10 Nov, 2014 @ 12:19am 
ok... its really messed up that the vault doesnt allow the pickup and export of the item... that is a little concerning... hopefully with some more alpha's we will be given access to the exports system itself...
cswheele 10 Nov, 2014 @ 12:20am 
my guess tho that what u r saying is that while the vault is a cool feature... it disables the ability to export the cash?
cswheele 10 Nov, 2014 @ 12:22am 
also maybe make a post on reddit... so that maybe someone on there that is modding might have the solution
hoosdatGuy  [developer] 10 Nov, 2014 @ 12:37am 
The workers only take cash to the vault if there are no trucks available so they still take cash to the trucks even if you have a vault. And there's no way to use the exports currently as far as I'm aware.
cswheele 12 Nov, 2014 @ 3:08pm 
ok... now i understand
there is no way to deploy workers
hoosdatGuy  [developer] 7 Jan, 2015 @ 10:44am 
That's strange. It works fine for me. This is without any other mods activated?
nah i have a few but ill try it without other mods
cswheele 7 Jan, 2015 @ 9:13pm 
roo must be enclosed zoned as accounting and then u deploy via deployment screen with jobs
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