Company of Heroes 3

Company of Heroes 3

(4) Quaglietta
Von_Smedman 27 Jul, 2024 @ 12:18am
Feedback
He will your map does look good but in COH 3 the resources are very important so regarding fuel the fuel on the official relic maps are between 35 and 50 and the munition points are between 70 and 90 and regarding the territory cut offs for manpower you have between 2:00 to maximum 3 on a map and on your map you have fifty f fuel but only 40 munition and you have 12 manpower points which is a lot.
If you want the competitive map you should have fueled between 40 to 50 and munition point between 70 to 90 and a maximum of six manpower points in order to make it competitive the more fuel the faster the vehicles will come out and the more munition the faster you come up with but if the high points are in the middle which are contested then it justify maybe 90 munition point as maybe 30 munition points are fought over in the middle so think this into your map that some of the points will be contested all the time and no player will be able to keep it and thus if you have a 90 munition point you could justified it as maybe thirty of these points are always contested so the actual munition point is only 60 that the players get in, but what I will suggest for you is join the discord channel for COH world builder channel and here you can get a lot of feedback and we have a lot of people who know stuff, if you have not seen the videos I'll link 3 different guides here format building which will give you a lot of information cheers

discord channel https://discord.gg/AdBej4MB

relic guide https://www.youtube.com/watch?v=jnVYdFrJJTo&list=PL_9bM8uvjnofZPgHhSIO-Llj6Iz1LotYW&index=90

G B pirate guide https://www.youtube.com/watch?v=u2PaUhstZsY&list=PL_9bM8uvjnofZPgHhSIO-Llj6Iz1LotYW&index=107

Dreams state 3D guide
https://www.youtube.com/watch?v=OR8XD8bDPwM&list=PL_9bM8uvjnofZPgHhSIO-Llj6Iz1LotYW&index=98
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DutchToast  [developer] 28 Jul, 2024 @ 2:09pm 
Thank you for the feedback! really appreciate it. I'll review the resource points and make some adjustments. Thanks again!
Von_Smedman 29 Jul, 2024 @ 1:17am 
cheers
DutchToast  [developer] 1 Aug, 2024 @ 11:42pm 
Originally posted by Von_Smedman:
cheers
I've made some adjustments to the territories. what do you think?
Von_Smedman 2 Aug, 2024 @ 2:50am 
Hey, it looks really good now with the layout, um it is your map, so whatever you need to do or find necessary you will always have the final say so don't take this as final, just take it as suggestion all things that you can think about when having the territory fuel and munition and the fairness for each team in the game,
So regarding the fuel and the munition point what is the current trend now in the relic maps especially for two versus 2 is that you give a safe medium fuel point and a safe medium munition point for each team in order for them to have a possibility to make a combat in late game .
So I have taken a copy of the strategic map of you are mad and only take this as suggestions if you've believe that you're correct keep it that way but I'm just trying to make suggestions that you can take into consideration,
So what I can count is that you have a total of 70 munition point on your map and a total of 50 fuel points on your map and you have 8 manpower point or territory cut offs on your map which is still a lot as it would generate very quickly manpower for the players,
see picture, also I have linked a guide for the map competition that was held in January this year and here is some guidelines from GP pirate, there's a lot of good stuff in it that you can take note of and some you can use and some you can discard but at least it gives you a framework of what is the end goal of the map in in company of heroes 3, cheers
Style Guide CoH Worldbuilders Mapping Comp (google.com) https://docs.google.com/document/d/e/2PACX-1vQeet00nrh2WrCbE1ksOpXiD8BhGLDdTHXQxhj7AK63zxQ2aHs5DkFco85Sf-PDcr3wqhD0s8U5Yc0x/pub
DutchToast  [developer] 2 Aug, 2024 @ 9:19am 
Thank you. Good advice. Just uploaded some changes in line with your suggestions. Definitely an improvement!
Von_Smedman 2 Aug, 2024 @ 10:31am 
Originally posted by Toasty:
Thank you. Good advice. Just uploaded some changes in line with your suggestions. Definitely an improvement!
Did you update your map? As I cannot see any changes, maybe you forgot to build the map and upload it? I've done this myself where I changed a lot of stuff on the map and then I forget to hit the build button when I'm done and then just go directly to the game and can't see any changes, it's a common mistake that I make, at least I can't see any changes compared to what I saw today cheers
Last edited by Von_Smedman; 2 Aug, 2024 @ 10:36am
DutchToast  [developer] 3 Aug, 2024 @ 1:46am 
Originally posted by Von_Smedman:
Originally posted by Toasty:
Thank you. Good advice. Just uploaded some changes in line with your suggestions. Definitely an improvement!
Did you update your map? As I cannot see any changes, maybe you forgot to build the map and upload it? I've done this myself where I changed a lot of stuff on the map and then I forget to hit the build button when I'm done and then just go directly to the game and can't see any changes, it's a common mistake that I make, at least I can't see any changes compared to what I saw today cheers
odd. just updated it. could you try again please?
Von_Smedman 3 Aug, 2024 @ 3:02am 
The map looks awesome now, so in the next couple of weeks you just need to get feedback from players about if a capture point is fair laid out, if one side has more cover than the other side it will give a disadvantage in the early game for one player so sometimes just moving cover like 10 meters can do the difference, so try this layout now and and get feedback from players and when you play yourself you can see if one team is faster than the other to take some points and and maybe adjust, it can also be that there difference between a low and medium point is the different and you have to change the value of that exact point, and then there's the unintended stuff like he door is blocked by a signpost or a path is not wide enough to get an AT gun to get through a small area and stuff like that and then here players feedback from how the map flow
DutchToast  [developer] 3 Aug, 2024 @ 5:54am 
Thanks for the feedback and help. Really appreciate it and glad you think it looks awesome!
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