Total War: PHARAOH DYNASTIES

Total War: PHARAOH DYNASTIES

Community Bug Fix Mod
 This topic has been pinned, so it's probably important
Alex Zhao  [developer] 11 Sep, 2024 @ 12:49am
Full List of Fixes
Fixes that are not in the description:
  • Achilles's battle banner color is too different from his campaign banner.
  • Amenmesse's golden mask provides only 3 legitimacy per mask but the tooltip says 6.
  • Atreus's legacy won't provide unique followers/items when the goal is finished.
  • Bay doesn't have military support buildings.
  • Bronzeworks district buildings can't be built in some new bronze regions.
  • Camel Cavalries are using javelins vo.
  • Garrison buildings can't be built in Pelopia.
  • Irsu's Lentil Farm building requires Emmer Farm instead of Silt Farm like other factions.
  • Master Carpenter buildings' unit stats bonus doesn't work properly.
  • Minor Sea People AI factions can't build some public order buildings.
  • Mycenae can't build the tier 3 wood production building Woodworker Brigades.
  • Purushanda region has the native roster of Lowlands while it belongs to Highlands realm.
  • Sarpedon and generic Sea People generals on medium chariots can't receive effects for bodyguards.
  • Sarpedon can't construct management happiness buildings in minor settlements.
  • Sea People factions can't build garrison buildings in some new regions.
  • Sea people god Alpanu is using Ra's title.
  • Sea peoples can't build some food and wood production buildings in the Aegean regions.
  • Some character positions' effect bundle icons are missing.
  • Tausret's unique Bronzework production buildings provide wrong armor bonus on recruitment for low influence and medium influence.
  • The ability cooldown reduction effect only affects 1.0 abilities, but not for abilities added in Sea People or dynasty updates.
  • The cowardly trait won't trigger when recruiting range units like its description said.
  • The description of Apple Orchard building in the help page contains loc id.
  • The general recruitment rank bonus from the Martial Nobility royal decree doesn't affect general recruits from nomad armies.
  • The Guerrilla Stalkers unit can't hide in scrub or forest.
  • Thraco-Phrygians factions can't build refugee camp outpost building.
  • Troy can't construct their special tier 2 Mustering Hall in minor settlements.
  • When choosing All Gods Discovered option, sometimes the NEW GODS AVAILABLE alert won't disappear.
  • Young spears are shown as Spear & Shield Infantry instead of Two-handed Spearmen.

Fixes that are in the description:
  • A few cult centres don't have access to all cult centres buildings. Thanks to Iskar's help.
  • Aegean and Mesopotamian Legitimacy stop decaying during the campaign.
  • All factions can't build Dwelling buildings and main settlement public order buildings in some Aegean regions.
  • All Mesopotamian factions can't build public order buildings (except Babylon has its unique public order buildings). The public order buildings are already in their building chain like growth buildings, but public order buildings don't have a Mesopotamian culture-specific description and icon settings. It is not only Assyria that can't build those buildings, all AI Akkadian, Urartu, and Elamite factions also can't build them.
  • All minor settlement native recruitment buildings in the Mat Tamti realm are providing units of the Mat Assur realm.
  • Babylon, Ninurta, and Elam can't build the Aegean gods' grand temples.
  • Battle information like general killed or unit lost won't trigger in most campaign battles.
  • Canaanite minor factions can't build the monument outposts. Thanks for Kendji and Xanth™'s permission to integrate their mod.
  • Chariots from Troy have a bug that their speed on the UI panel is slower than similar Pharaoh chariots, and this is caused by the horses' stats being different. However, the real stats chariots use are their chariots' stats, so their actual speed in battle is the same. This mod changed those horses' speed and should only affect the UI.
  • Faction leader character with 1 and only 1 Presence attribute will get +13% armor to shielded infantry units.
  • Hanigalbat's major settlement garrison building has tier 5 units at level 2, but no garrison at all at higher levels.
  • Irsu's Fisherman Docks buildings in the Euphrates region, livestock and farm buildings in Aegean region don't have any effects when on low influence.
  • Many 2.0 new units' unit sets are inconsistent with original units, like all new range units with swords can benefit from buffs for sword infantry, and new general bodyguards won't benefit from some effects.
  • Many new AI factions are using placeholder or Total War Troy's recruitment templates, so their armies are almost 1:1 chariots and ranged units. Old AI factions also won't recruit new native units.
  • Many new map regions don't have encampment battle maps.
  • Mat Tamti and Fenkhu realms' main settlement native recruitment buildings are unlocking units one tier lower than other buildings.
  • Mycenae's Veteran Island Skirmishers and Island Skirmishers are using each other's land units table stats, unit sets, category icons, recruitment and upkeep costs.
  • Rhesus and some AI factions can't convert Mesopotamian main chain buildings.
  • Rhesus can't recruit Mad mares of the Thrace unit from factional recruitment buildings.
  • Sargon the Great Legacy's unique title can't be equipped by any character.
  • Sea Peoples' gods can't reach tier 3 favour due to idol building only gives 600 favour.
  • Sherden bodyguards' Administration Burden is the same as bodyguards (8, like normal generals) instead of regular T4 units (2).
  • Some Aegean units are using animation with weapon-switching support, but they don't have the corresponding ability linked. Since CA also mentioned some units from Troy will have the switch weapon ability on Discord before the update, I added the ability for those units with the corresponding animation.Thanks for Radious's help with Thracian units' models.
  • Some generic Aegean generals are using Canaan VO for campaigns and battles. Some unique characters from Total War Troy are using generic VO instead of their special VO.
  • Tausret cannot build recruitment buildings and champion's hall in minor settlements. CA already made Tausret's unique minor recruitment buildings and corresponding units available.
  • The attribute that reduces armor's effect on lethality is reducing the unit's own armor's effect instead of the enemy they hit's armor's effect, so units actually suffer from this attribute. Only CA can completely fix this attribute, and this mod only disabled its effects.
  • The Cavalry Formation ability auto deactivates when charging. The reason is it uses the behavior of Rome 2's cavalry testudo formation, which was changed to the behavior of the flying wedge formation.
  • The dilemma of the faction leader dead for old age is using the wrong texts for dilemma choices.
  • The First Commander and High Commander court position's recruitment cost reduction panel can't be opened.
  • The God-Favoured victory objectives require 200 more favours than the description text.
  • The main tower (arrow tower) victory point in some settlement maps won't fire arrows like others.
  • The underdog ability also buffs nearby enemy units with the same effects.
  • Thraco-Phrygian culture's general (like Rhesus) doesn't have melee defense and replenishment bonus from the fortitude attribute.
  • Thutmose legacy’s reinforcing army caused wrong administration cost, character death dilemma, and diplomacy revealed to all factions.
  • When the player using the Sea Peoples faction, will get a permanent -15 melee attack, melee defense, and morale debuff when the first wave of Sea Peoples invasion starts.
  • When using the campaign customization option to unlock all Royal Powers, the Forced Annexation power won't work for Mesopotamian factions. (need to upgrade the power for saved game to work)
Last edited by Alex Zhao; 11 Sep, 2024 @ 12:58am