RimWorld

RimWorld

Stronger Vanilla Mechs
 This topic has been pinned, so it's probably important
Nishe  [developer] 31 Jul, 2024 @ 2:24am
Mod changes: VFE - Mechanoids
A list of all the changes made to VFE - Mechanoids. I will update these into a proper infographic later, just getting the values out now for the people that want to know.
Original values on the left, new ones on the right.

Base mechs:

Clean Lancer/Scyther/Centipede/Pikeman/Termite:
All the same changes as their vanilla versions

Knight:
65% sharp armor --> 120%
20% blunt armor --> 50%
0.72 health scale --> 1

Inquisitor:
78% sharp armor --> 165%
32% blunt armor --> 110%
Inferno Spewer:
2 damage --> 10 damage

Carpenter:
92% sharp armor --> 180%
32% blunt armor --> 110%


Advanced mechs:

Advanced Centipede:
82% sharp armor --> 170%
32% blunt armor --> 110%

Advanced Lancer:
50% sharp armor --> 100%
30% blunt armor --> 70%
0.72 health scale --> 1.0
Advanced Charge Lance:
1 shot burst --> 3 shot burst

Advanced Scyther:
50% sharp armor --> 100%
30% blunt armor --> 70%
5.1 move speed --> 7.5
20 melee damage --> 40

Advanced Pikeman:
50% sharp armor --> 100%
30% blunt armor --> 70%
0.85 health scale --> 1.5
gun reflavor:
Advanced Needle Cannon:
15 damage --> 35
35% AP --> 70%
90 projectile speed --> 180
85% Accuracy (long) --> 100%

Advanced Termite:
65% sharp armor --> 120%
40% blunt armor --> 110%

Advanced Knight:
75% sharp armor --> 130%
30% blunt armor --> 70%
0.72 health scale --> 1.0

Advanced Inquisitor:
88% sharp armor --> 175%
42% blunt armor --> 115%
Advanced Inferno Spewer:
5 damage --> 15

Advanced Carpenter:
100% sharp armor --> 190%
42% blunt armor --> 115%
Last edited by Nishe; 18 Nov, 2024 @ 5:31am