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-25 slower swing
+Can bonk enemy's
+GET OFF MY LAWN quote when pressing J button
-restistance(very small)
-when ever hears a boom freaksout
+slows enemy's on hit(very small)
+lives for ever so you have to wait forever to get the insurance money
- Marked for death when weapon out
- 20% resistance against fire and explosions
+ 20% Damage
+ On kill Speed Increased (35% more) for 5 seconds + minicrits
+50% Knockback
Speed about baby face's blaster.
Little bit more damage, slower soeed
-30% attack speed
-70% damage vs buildings
Cannot be crit boosted/No random crits
+10% damage
+Ammo becomes health
20% Chance to knockback an enemy on hit
-No random critical hits
-User cannot be healed by medics
-65% health from medkits
Extra speed when held.
Extra melee damage.
Ammo Becomes health (Easy to understand).
Chance For knockback/extra knockback (Does a small knockback normally on people in air)
No random crits.
Cant be healed by medics.
Less Health From health kits.
It does not seem complicated at all.
+25% longer switch speed.
-15% health from packs decreased.
Pros: Crits for 5 seconds on kill.
Gain +15 HP on hit. (Overheals.)
+25% resistance to fire.
+25 damage bonus.
What do you guys think?
+ +1 Capture Rate while active
+ On Hit: Is announced in the kill feed so you can tell the whole world about it
+ On Critical Hit: Enemy is bonked for 2 seconds
- 30% move speed while active
- 40% Slower swing speed
- Critical hits do no damage