Garry's Mod

Garry's Mod

[GuthSCP] SCP-106
Suggestion(s)
Make physics props able to partially get sunken into sinkholes
Also this may be a bug report but NPCs aren't recognized as "humans" so maybe this just isn't a feature or it's a bug but if it's the former then make it one please
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Showing 1-10 of 10 comments
Guthen  [developer] 5 Sep, 2024 @ 12:17pm 
Hey @Combine Elite, what do you mean with "partially"? Do you mean half the prop should sink but the other half should stay out of it? Could be cool but I ain't sure how to exactly do that yet.

About the "NPCs aren't recognized as humans", are you talking only about the femur breaker where the victim must be a player? This is indeed not supported yet (it was forgotten), I'm already aware of this and you can track the issue here[github.com]. However, this may not be fixed for a while (I'm busy with school). Other features should be supported (unless I'm unaware of it)
OTAUnitEcho-5 7 Sep, 2024 @ 4:07am 
Originally posted by Guthen:
Hey @Combine Elite, what do you mean with "partially"? Do you mean half the prop should sink but the other half should stay out of it? Could be cool but I ain't sure how to exactly do that yet.
Yes, that's what I meant, or if it's too much work just make the props sink into the sinkholes like humans do, pretty sure it could just go extremely slowly.
OTAUnitEcho-5 7 Sep, 2024 @ 4:11am 
Also, another little thing, when I try to hold E on a sinkhole to teleport to another one or into the pocket dimension, the menu just opens for a split second but immediately closes again, this is especially recurring in larger-scale maps, however if I tap and hold E multiple times on gm_construct, then it eventually doesn't immediately close. Any idea why this may be?
Guthen  [developer] 8 Sep, 2024 @ 2:14am 
Originally posted by Combine Elite:
Yes, that's what I meant, or if it's too much work just make the props sink into the sinkholes like humans do, pretty sure it could just go extremely slowly.
I have added that suggestion into one of Github issues, you can track it here[github.com].

Originally posted by Combine Elite:
Also, another little thing, when I try to hold E on a sinkhole to teleport to another one or into the pocket dimension, the menu just opens for a split second but immediately closes again, this is especially recurring in larger-scale maps, however if I tap and hold E multiple times on gm_construct, then it eventually doesn't immediately close. Any idea why this may be?
I have noticed that while fixing the menu that wasn't opening at all in singleplayer, I have no idea why it does that right now tho, I would need to investigate. Did you try in a 2+ players game instead of singleplayer?
OTAUnitEcho-5 8 Sep, 2024 @ 3:27am 
Originally posted by Combine Elite:
Also, another little thing, when I try to hold E on a sinkhole to teleport to another one or into the pocket dimension, the menu just opens for a split second but immediately closes again, this is especially recurring in larger-scale maps, however if I tap and hold E multiple times on gm_construct, then it eventually doesn't immediately close. Any idea why this may be?
I have noticed that while fixing the menu that wasn't opening at all in singleplayer, I have no idea why it does that right now tho, I would need to investigate. Did you try in a 2+ players game instead of singleplayer?
I'll go try
OTAUnitEcho-5 8 Sep, 2024 @ 3:38am 
Yeah, seems that it's a singleplayer problem only.
Guthen  [developer] 8 Sep, 2024 @ 4:48am 
Originally posted by Combine Elite:
Yeah, seems that it's a singleplayer problem only.
I have created an issue[github.com] for this problem.
andynik76 12 Feb @ 11:51am 
make a whole pocket dimension and not just a point where npcs would teleport to
Guthen  [developer] 22 Feb @ 4:00am 
Originally posted by andynik76:
make a whole pocket dimension and not just a point where npcs would teleport to
Hello, can you explain what do you mean exactly?
Alex 22 Feb @ 4:02am 
HELP ME ! :steamhappy:
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