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Two questions for you:
1. which maps cause the gravity / physics to change?
2. what is PSX Mod support?
2 - PSX Mod is a mod made for the remaster by one of the Nightdive DEVs, it has source code and assets available, so in theory, if the missing monsters and features are added, it could work on that addon
but i also have a suggestion, can you make sounds assigning to any playermodel, like i wanna use female sounds for the speific playermodel?
Yeah I can look into implementing the other playermodel sounds.
This is technically already supported (but not very well tested).
Just place the custom maps in your data/quake2/baseq2/maps folder and run sv_transcode <yourmap>
Sometimes this fails, I haven't had a lot of time to refine that.
The black textures should be fixed in the lastest update.
- A console command to set difficulty while on a map
- Support for vanilla HL2 blood effects when hitting enemies
- Support for damage from physics for enemies
- Make NPCs respect vanilla notarget command
As for bugs, weapons seem to have their fire rate set higher than the original game
The old Quake 2 retail needed fixes for the musics by downloading a custom sourceport (like kmQuake2) and then placing the musics in a music directory inside baseq2, in either wav, ogg or mp3 format.
I need to do some research to determine how the music is packaged in each release.
I know that in the nightdive version it's exclusively in the rerelease folder so it'd require some extra instructions to explain.