Garry's Mod

Garry's Mod

Just straight up Quake 2
Dark textures and menus without buttons
For some reason all my entities are dark and the menu has no buttons, what should I do?
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Showing 1-7 of 7 comments
Kaz  [developer] 6 Apr @ 1:38pm 
Hi, this sounds like an issue with the texture mounting and packing.
Can you give me some details about what system you're running the game on?

- is it windows or linux?
- what kind of graphics card do you have?
- what are your graphics settings in gmod?
- how much RAM is in your computer?
- are you low on disk space?
- what other addons do you have installed?
I have windows 10 64-bit, video card GeForce 1660 Super, model detail on high, textures on medium, shaders on high, shadows on medium, water reflects everything and color correction is on. RAM 16Gb, memory on my computer is 274GB, and I usually turn off all add-ons
Kaz  [developer] 6 Apr @ 11:05pm 
Originally posted by d7457493:
I have windows 10 64-bit, video card GeForce 1660 Super, model detail on high, textures on medium, shaders on high, shadows on medium, water reflects everything and color correction is on. RAM 16Gb, memory on my computer is 274GB, and I usually turn off all add-ons

Thank you so much, I just tried the settings and got the same issue on my machine. I'm going to work on a fix for it now. :)
Kaz  [developer] 6 Apr @ 11:12pm 
Ok so, immediate findings... lower texture quality settings cause textures to be loaded in at a lower mip level (which does not exist because the compiler doesn't generate mips for the texture atlas).

[img]https://i.imgur.com/1fGflpb.png[/img]

Try setting your texture settings to 'High' and see if that fixes it.
Last edited by Kaz; 6 Apr @ 11:15pm
d7457493 6 Apr @ 11:31pm 
Originally posted by Kaz:
Ok so, immediate findings... lower texture quality settings cause textures to be loaded in at a lower mip level (which does not exist because the compiler doesn't generate mips for the texture atlas).

[img]https://i.imgur.com/1fGflpb.png[/img]

Try setting your texture settings to 'High' and see if that fixes it.

It worked, thanks for the help and the mod
Kaz  [developer] 6 Apr @ 11:39pm 
Just updated the addon to fix this bug. Non-mipmapped textures (models / menu / hud) are now emitted with the TEXTUREFLAGS_NOLOD flag to prevent mat_picmip from trying to load non-existent mipmaps (rendering the textures black).
Last edited by Kaz; 6 Apr @ 11:40pm
YES ITS SO PEAK
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