Slay the Spire

Slay the Spire

The Hearthstone Rogue
glen  [developer] 10 Aug, 2024 @ 1:50am
Bug 反馈 Bug Report
如果遇到崩溃的情况可以打开这个路径 steamapps\common\SlayTheSpire\sendToDevs\logs里面的log文件,发送里面的详细信息到这个讨论
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Showing 1-8 of 8 comments
Lycor 14 Aug, 2024 @ 12:08am 
暗影步配合鲨鱼之灵有时候会导致不减费
Lycor 16 Aug, 2024 @ 5:10am 
麦拉橙卡的死金传播,传播到能力牌上就没用了
glen  [developer] 16 Aug, 2024 @ 5:43am 
能力牌打出后是不会消耗的哦,所以不会触发传播的效果,但是还是会打出两次。休眠的花应该是可以正常工作的,唤醒之后会把自己消耗掉然后给其他牌加死金的效果
Lycor 17 Aug, 2024 @ 10:18am 
地下洞穴的卡牌数值加强有时会有bug不生效,目前已测出攻击技能能力药水、小抄生成的卡不触发数值增加

鲨鱼之灵配合2张暗影步+一张1费卡无限转的减费还是有问题,1费卡转着转着就变2费了
glen  [developer] 18 Aug, 2024 @ 1:22am 
感谢反馈。这个问题下个版本应该会得到解决
AgentPhil 14 Mar @ 11:17am 
Weapons lag the game when in view
java.lang.IllegalAccessException: Can not set static final com.badlogic.gdx.graphics.Color field rogue.cards.AbstractWeaponPowerCard.renderColor to com.badlogic.gdx.graphics.Color
at sun.reflect.UnsafeFieldAccessorImpl.throwFinalFieldIllegalAccessException(UnsafeFieldAccessorImpl.java:76)
at sun.reflect.UnsafeFieldAccessorImpl.throwFinalFieldIllegalAccessException(UnsafeFieldAccessorImpl.java:80)
at sun.reflect.UnsafeQualifiedStaticObjectFieldAccessorImpl.set(UnsafeQualifiedStaticObjectFieldAccessorImpl.java:77)
at java.lang.reflect.Field.set(Field.java:764)
at lor.patches.ColorfulCardRender$renderEnergy.postfix(ColorfulCardRender.java:116)
at com.megacrit.cardcrawl.cards.AbstractCard.renderEnergy(AbstractCard.java:2749)
at com.megacrit.cardcrawl.cards.AbstractCard.renderCard(AbstractCard.java:1307)
at com.megacrit.cardcrawl.cards.AbstractCard.render(AbstractCard.java:1269)
at com.megacrit.cardcrawl.cards.AbstractCard.render(AbstractCard.java:1215)
at com.megacrit.cardcrawl.cards.CardGroup.render(CardGroup.java:675)
at com.megacrit.cardcrawl.screens.DrawPileViewScreen.render(DrawPileViewScreen.java:320)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.render(AbstractDungeon.java:2715)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:441)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:389)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:136)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:110)
at com.megacrit.cardcrawl.desktop.DesktopLauncher.main(DesktopLauncher.java:105)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at com.evacipated.cardcrawl.modthespire.Loader.runMods(Loader.java:509)
at com.evacipated.cardcrawl.modthespire.ui.ModSelectWindow.lambda$null$1(ModSelectWindow.java:285)
at java.lang.Thread.run(Thread.java:748)
glen  [developer] 17 Mar @ 2:37am 
Originally posted by AgentPhil:
Weapons lag the game when in view
java.lang.IllegalAccessException: Can not set static final com.badlogic.gdx.graphics.Color field rogue.cards.AbstractWeaponPowerCard.renderColor to com.badlogic.gdx.graphics.Color
at sun.reflect.UnsafeFieldAccessorImpl.throwFinalFieldIllegalAccessException(UnsafeFieldAccessorImpl.java:76)
at sun.reflect.UnsafeFieldAccessorImpl.throwFinalFieldIllegalAccessException(UnsafeFieldAccessorImpl.java:80)
at sun.reflect.UnsafeQualifiedStaticObjectFieldAccessorImpl.set(UnsafeQualifiedStaticObjectFieldAccessorImpl.java:77)
at java.lang.reflect.Field.set(Field.java:764)
at lor.patches.ColorfulCardRender$renderEnergy.postfix(ColorfulCardRender.java:116)
at com.megacrit.cardcrawl.cards.AbstractCard.renderEnergy(AbstractCard.java:2749)
at com.megacrit.cardcrawl.cards.AbstractCard.renderCard(AbstractCard.java:1307)
at com.megacrit.cardcrawl.cards.AbstractCard.render(AbstractCard.java:1269)
at com.megacrit.cardcrawl.cards.AbstractCard.render(AbstractCard.java:1215)
at com.megacrit.cardcrawl.cards.CardGroup.render(CardGroup.java:675)
at com.megacrit.cardcrawl.screens.DrawPileViewScreen.render(DrawPileViewScreen.java:320)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.render(AbstractDungeon.java:2715)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:441)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:389)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:136)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:110)
at com.megacrit.cardcrawl.desktop.DesktopLauncher.main(DesktopLauncher.java:105)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at com.evacipated.cardcrawl.modthespire.Loader.runMods(Loader.java:509)
at com.evacipated.cardcrawl.modthespire.ui.ModSelectWindow.lambda$null$1(ModSelectWindow.java:285)
at java.lang.Thread.run(Thread.java:748)
Thanks for reporting this bug! :wollove: I'll try to fix it in the next patch.
By the way, if you're still experiencing performance issues, you might find the [Ram Saver] and [Optimise The Spire] mods helpful—they can improve performance.
卡牌奖励还能选到初始卡组的卡
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