DayZ
Early Winter or late Fall in Chernarus
 This topic has been pinned, so it's probably important
cynep  [developer] 12 Nov, 2024 @ 12:48pm
About the mod, Installation, F.A.Q.
На русском писать не буду, здесь все и так понятно


What does the mod do?
The mod simply changes textures, plant models and adds snow as weather

How to install this mod?
Installed like other mods. Just copy the bikey, write the mod in "-mod=" (preferably at the beginning) and that's all

Where are the mpmissions?
I don't make mpmissions for your servers, because in essence this mod is just a global map retexture, not different map. But you can read the instructions and find some tips about configure below

Where and how to change the enviroment temperature?
All temperatures for each month are changed in cfggameplay.json in the folder of your world mpmission in line 53-54 - "environmentMinTemps" and max. (12 values ​​- 12 months). You can take the temp f.e. from Sakhal from the Bohemia github[github.com], where are all the mpmmissions. I just set min -7 and max -2 everywhere. Everywhere cuz I don't care what time of year in the game and I always play the autumn season kinda. After that, in serverDZ.cfg, write the line enableCfgGameplayFile = 1; somewhere at the end

How to make food cold or frozen?
You also just need to change the enviroment temps (read above). At least for me it affects the freezing of food in my world

The temperature does not change, what should I do?
My mod doesn't affect the your server temps. It all depends on you and the mods installed. F.e, as I noticed, the DayzUnderground mod affected the temps and it stopped working at all. And do the last point in the previous question

How to fix grass from the sakhal or trees swaying too much in the wind?
This can be fixed by reducing the value max="20.0" in the <windMagnitude> section in cfgweather.xml. I set max="4.0"

Can you add more winter/snow covered trees?
Use this addon for this mod

Can you remove thunder lightning during a storm?
You can do this yourself. Find this section at the end in cfgweather.xml in your mission folder
<!-- Lightning density (0..1), threshold for the lightning appearance (tied to the overcast value, 0..1), time (seconds) between the lightning strikes --> <storm density="1.0" threshold="0.9" timeout="45"/>
and increase the timeout="45" to higher values, which would mean that lightning would strike every n... seconds. F.e set timeout="3000"

Animals, cars do not appear, something broke, etc
As I wrote, my mod doesn't affect anything except textures and snow as weather. This's your problem

Can you add more snow in the mountains?
Firstly, I think that in Chernarus there are no high mountains on which more snow could be added like Namalsk or Sakhal mountains. In addition, the climate of the region (I focus on real life and the location of Cherno) isn't suitable for adding more snow to the mountains. Secondly, it's impossible to do this normally within the game

How to remove snow weather on server after deleting the mod?
I will offer several methods (all of them are working, tested):
1. Go to cfgweather.xml in your mpmission wolrd folder and set the values ​​<weather reset="" and enable=""> to 1 or vice versa 0. Start the server, stop, return the values, start
2. Go to storage_1\data in your mpmission folder. Make a backup of the vehicles files, delete all events. Start the server, log in in world, stop, return vehicles (cuz after deleting these events files, server will consider that the number of vehicles in the world is 0 and will double them, but backup will return the number as it was), start the server

Can you remake other maps?
I don't plan to do it now. There are many different reasons: time, my skills, unpopularity of maps, I won't do it even for money. But there is a way how you can achieve an early winter. Use both my mods for Cherno and Livonia. If the map uses vanilla textures, my mods will replace them with mine. I haven't checked on other maps and on which ones it will work. Some error may occur. Try to swap mod names in "-mod=". I can't check for an error now, because simply don't get error during tests. But in the future I will try to fix it somehow

How to make it possible for both rain and snow to fall?
Method by Paulo 76561198046108699
1. Set the line enableCfgGameplayFile = 1; somewhere at the end in serverDZ.cfg,
2. Paste this in cfgweather.xml of your misson folder
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?> <!-- 'reset' and 'enable' are a bool, and therefore supports: 0/1, true/false, yes/no --> <!-- 'reset' controls whether you want to load in the weather from storage or not (false by default) --> <!-- 'enable' controls whether this file is enabled or not (true by default) --> <weather reset="1" enable="1"> <overcast> <!-- Initial conditions of the overcast (target value, time to change, how long will it stay) --> <current actual="0.1" time="120" duration="299" /> <!-- What is the range of the overcast value (0..1) --> <limits min="0.0" max="1.0" /> <!-- How long does it take to the overcast to change from one value to other (time in seconds) --> <timelimits min="300" max="1800" /> <!-- How much should the overcast change (0..1) --> <changelimits min="0.0" max="1.0" /> </overcast> <fog> <!-- Initial conditions of the fog (target value, time to change, how long will it stay) --> <current actual="0.1" time="120" duration="299" /> <!-- What is the range of the fog value (0..1) --> <limits min="0.0" max="1.0" /> <!-- How long does it take to the fog to change from one value to other (time in seconds) --> <timelimits min="300" max="1800" /> <!-- How much should the fog change (0..1) --> <changelimits min="0.0" max="1.0" /> </fog> <rain> <!-- Initial conditions of the rain (target value, time to change, how long will it stay), restricted by thresholds (see below) --> <current actual="0.1" time="120" duration="299" /> <!-- What is the range of the rain value (0..1) --> <limits min="0.0" max="1.0" /> <!-- How long does it take to the rain to change from one value to other (time in seconds) --> <timelimits min="300" max="1800" /> <!-- How much should the rain change (0..1) --> <changelimits min="0.0" max="1.0" /> <!-- What range of the overcast value allows the rain to be preset (min, max overcast value, time in seconds it takes for rain to stop if the overcast is outside of the specified range) --> <thresholds min="0.39" max="0.69" end="60" /> </rain> <windMagnitude> <!-- Initial conditions of the wind magnitude (target value, time to change, how long will it stay), restricted by thresholds (see below) --> <current actual="0.1" time="60" duration="120" /> <!-- What is the range of the wind magnitude value in m/s --> <limits min="0.0" max="5.0" /> <!-- How long does it take to the wind magnitude to change from one value to other (time in seconds) --> <timelimits min="180" max="1800" /> <!-- How much should the wind change --> <changelimits min="0.0" max="99.0" /> </windMagnitude> <windDirection> <!-- Initial conditions of the wind direction(target value, time to change, how long will it stay), restricted by thresholds (see below) --> <current actual="0.1" time="60" duration="120" /> <!-- What is the range of the wind direction (angle in radians) --> <limits min="-3.14" max="3.14" /> <!-- How long does it take to the wind direction to change from one value to other (time in seconds) --> <timelimits min="180" max="1800" /> <!-- How much should the wind change direction --> <changelimits min="-1.0" max="1.0" /> </windDirection> <snowfall> <!-- Initial conditions of the snowfall (target value, time to change, how long will it stay), restricted by thresholds (see below) --> <current actual="0.1" time="120" duration="299" /> <!-- What is the range of the snowfall value (0..1) --> <limits min="0.0" max="1.0" /> <!-- How long does it take to the snowfall to change from one value to other (time in seconds) -- <timelimits min="300" max="1800" /> <!-- How much should the snowfall change (0..1) --> <changelimits min="0.0" max="1.0" /> <!-- What range of the overcast value allows the snowfall to be preset (min, max overcast value, time in seconds it takes for snowfall to stop if the overcast is outside of the specified range) --> <thresholds min="0.7" max="0.99" end="60" /> </snowfall> <!-- Lightning density (0..1), threshold for the lightning appearance (tied to the overcast value, 0..1), time (seconds) between the lightning strikes --> <storm density="1.0" threshold="1.0" timeout="120"/> </weather>
Last edited by cynep; 22 May @ 8:55am
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Showing 1-12 of 12 comments
Paulo 23 Nov, 2024 @ 3:36am 
serverDZ.cfg, write the line enableCfgGameplayFile = 1; somewhere at the end

In // Description of the server. Gets displayed to users in client server browser or class Missions?
cynep  [developer] 23 Nov, 2024 @ 4:22am 
@Paulo no, copy enableCfgGameplayFile = 1; and paste after the storageAutoFix = 1; line
Paulo 23 Nov, 2024 @ 10:12pm 
Thanks man... You creat great mod, congratulations!
Deceased 26 Nov, 2024 @ 12:46pm 
Originally posted by cynep:
На русском писать не буду, здесь все и так понятно


What does the mod do?
The mod simply changes textures, plant models and adds snow as weather

How to install this mod?
Installed like other mods. Just copy the bikey, write the mod in "-mod=" (preferably at the beginning) and that's all

Where are the mpmissions?
I don't make mpmissions for your servers, since I have nothing to configure and you can do it all yourself by reading the instructions below

Where and how to change the enviroment temperature?
All temperatures for each month are changed in cfggameplay.json in the folder of your world mpmission in line 53-54 - "environmentMinTemps" and max. (12 values ​​- 12 months). You can take the temp f.e. from Sakhal from the Bohemia github, where are all the mpmmissions. I just set min -7 and max -2 everywhere. After that, in serverDZ.cfg, write the line enableCfgGameplayFile = 1; somewhere at the end

How to make food cold or frozen?
You also just need to change the enviroment temps (read above). At least for me it affects the freezing of food in my world

The temperature does not change, what should I do?
My mod does not change the temps of your servers. It all depends on you and the mods installed. F.e, as I noticed, the DayzUnderground mod affected the fact that the temps stopped working at all. And do the last point in the previous question

How to fix grass from the sakhal or trees swaying too much in the wind?
This can be fixed by reducing the value max="20.0" in the <windMagnitude> section in cfgweather.xml. I set max="4.0"

Animals, cars do not appear, something broke, etc.
As I wrote, my mod does not affect anything except textures and snow as weather. This is your problem

It suddenly started raining. How can I leave snow and rain at the same time?
Honestly, I didn't understand how it's working now. But in cfgweather.xml all this can be somehow adjusted, f.e. by changing the duration of rain

Can you add more snow in the mountains?
Firstly, I think that in Chernarus there are no separate high mountains on which more snow could be added, unlike the mountains of Namalsk or Sakhal. In addition, the climate of the region (I focus on real life and the location of Cherno) is not suitable for adding more snow to the mountains. Secondly, it is impossible to do this normally within the game

How to remove snow weather on server after deleting the mod?
I will offer several methods (all of them are working, tested):
1. Go to cfgweather.xml in your mpmission folder and set the values ​​<weather reset="" and enable=""> to 1 or vice versa 0. Start the server, stop, return the values, start
2. Go to storage_1\data in the mpmission folder. Make a backup of the vehicles files, delete all events. Start the server, log in, stop, return vehicles (cuz after deleting events, server will consider that the number of vehicles in the world is 0 and will double them, but backup will return the number as it was), start the server

Can you remake other maps?
I don't plan to do it now. There are many different reasons: time, my skills, unpopularity of maps, I won't do it even for money. But there is a way how you can achieve an early winter. Use both my mods for Cherno and Livonia. If the map uses vanilla textures, my mods will replace them with mine. I haven't checked on other maps and on which ones it will work. Some error may occur. Try to swap mod names in "-mod=". I can't check for an error now, because simply don't get error during tests. But in the future I will try to fix it somehow

How do I contact you, do you have a discord? I’m a fellow modder and have a question 🙋
cynep  [developer] 26 Nov, 2024 @ 8:46pm 
@Deceased
You can contact with me in steam first, after maybe we can chat in discord
Last edited by cynep; 26 Nov, 2024 @ 8:47pm
TYGGMOR 10 Jan @ 5:15am 
Спасибо папаша!
Warlock 3 Feb @ 4:14am 
After i used the Method by Paulo 76561198046108699

it doesnt snow or rain anymore weird...
Deceased 3 Feb @ 12:40pm 
Originally posted by Warlock:
After i used the Method by Paulo 76561198046108699

it doesnt snow or rain anymore weird...

For the snow youd have to enable it in cfgweather in your mission folder, since 1.26 dropped.
HAz3 14 Mar @ 7:18am 
error during installation, file missing PBO "rocks.pbo" lol wtf ? i have "rocks.pbo" in addon folder... :steamsad:
cynep  [developer] 14 Mar @ 7:51am 
@Haze your server manager, like omega manager was updated incorrectly the mod or you incorrectly transferred the pbo files so that server couldn’t check them. Idk exactly how servers and mods with pbos works, but that’s the problem if you’re the server host. You need to check this pbo in the mod folder @Early Winter ... in Chernarus\addons, not in the dayzserver\addons or steam\common\dayz\addons folder
Last edited by cynep; 14 Mar @ 7:56am
HAz3 14 Mar @ 8:57am 
Files in game (mod steam) and files in host are same. an error occurs (addons\rocks.pbo)
I have this files in addon folders :steamfacepalm:
cynep  [developer] 14 Mar @ 9:04am 
@Haze this issue isnt related to my mod. It occurs due to an error updating my mod on your server. There’ve already been dozens of similar comments. It always turned out that the problem was on their servers
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