Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I don't know all the buffs of this mod so some buffs may already be in the mod.
If I have any more ideas I will update this post.
_____________________________________________________________
_____________________________________________________________
_____________________________________________________________
Note: Will be updated when I think of cool ideas.
- Vulture Thrusters: You can hurl yourself in the direction you are facing (probably via jump + pick up while airborne), at the cost of becoming stunned upon landing. It covers a lot of ground and leaves the vulture smoke trail behind you.
- Blink: When throwing rocks, you teleport to where it lands.
- Fear The Fist: Slugcat cannot throw spears and instead and can double tap throw to punch a creature, dealing twice the damage of a regular spear. Has a chance to stun.
- Sticky Tounge: Saint tounge!! Can also double tap throw while crawling to launch it at any creatures you are facing to pull yourself towards them (or reel them in. Whichever is more fun).
- Bullet Time: Double tap grab while in mid air to enter bullet time for a short while. Doing this uses up a food pip. Similar to mushrooms but without the screen warping and it doesn't last as long.
SSSSSTYLE: Gain a sizable movement speed bonus after preforming a trick (sliding, backflipping, ect) or killing a creature. It would be funny if it displays the SSSADISTIC style graphic from ultrakill briefly (or alternatively just have a style meter, but I don't know how hard that would be). Also it would be funny if the card art is just a slugcat in the same pose as v1 in the ultrakill cover art.
----------------------------------------------------------------------------------------
- Updraft: Random gusts of wind will launch you or a random creature in the room upwards periodically.
- Impulse Grenades: Grenades aren't fatal and instead cause creatures to ragdoll.
- Encumbered: You move slower the more items you carry, but deal more damage based on said encumbrance when falling on creatures.
- Gotta Go Fast: Game moves at 2x speed (stackable).
- Gravity Noncomplience: All projectiles aren't affected by gravity
- Scavenger Tax Collection Service: Scavengers gain joke rifles loaded with grenades to enforce taxpayer compliance.
- Infestation: All rocks explode into paincones.
----------------------------------------------------------------------------------------
- It Hides: All creatures can cloak (like white lizards).
- Taste The Rainbow: When it begins to rain, lizards start falling from the sky.
- Rubber Bullets: Enemy projectiles ricochet.
- Minefield: The ground where you step explodes after a few seconds.
ULTRAKILL (duality): rocks no longer deal damage and have a large upward arc. However, hitting a thrown rock mid-air will make your spear automatically target the weakpoint of the nearest enemy, and the spear will deal 2x damage. (basically just coins from ULTRAKILL)
insta-shield: basically, upon triggering, projectiles get deflected, and creatures next to you take 1 damage, however it lasts for an insanely short period of time. getting additional stacks will increase the shield area and give the potential to reflect projectiles back at the attacker. Overwritten by any other ability that is activated in the air.
speed shoes: similar to butter feet, however you gain more speed as you keep running, but the more speed you have, the harder it is to stop. Running into a bump that you would climb over by pressing jump will trip you if you move too fast. Going fast enough may allow you to run across water.
hitscan: all projectiles travel very fast, however do the same amount of damage and effect. affects all projectiles.
ground pound: pressing an input in the air (might be down, might be a keybind) will cause your slugcat to pause in the air, then fall downwards fast, dealing a set amount of damage if they hit a creature.
Batter: spears become melee weapons, being swung in an arc, rather than using its pointed end. This causes it to be able to deflect projectiles, and deal greater knockback and stun, however spears will do less damage. Maybe holding some direction when swinging will change the type of swing, like being able to beat down stunned creatures?
escape timer: you must plan which shelter to go to when starting a cycle. When you get halfway to the shelter, a timer will start, which is essentially the same as the buff that kills you after 200 seconds in a cycle. Backgrounds may be distorted when the timer is started as a little nod to various games with escape timers.
explosion immunity: makes you unable to be hurt by explosions (may also apply to any modifications to explosions done by other cards), however you get launched further by them.
choosing sides: all creatures with reputation will have their reputation with you passively increased no matter what, however any other creature that attacks slugcats when unprovoked now target you.
long jump: slides are replaced with instant slide pounces, with the attributes of a slide (such as abilities activated with slides)
triple jump: jumping three times in a row while moving will make you jump higher each time.
confusion: sometimes, when holding two items, you'll throw from the wrong hand. This also applies to eating things, which can either stun you from hurting, or have more... disastrous consequences, such as with a scavenger bomb.
venom: dealing a damage to a creature will cause it to slowly lose health over time. more effective if inflicted by mauling.
gotta go fast edition: the more pips you have filled, the faster you will go. The effect will be stronger if you have more pips in total, however you start slower than normal at no pips. inspired by the rom hack sonic 1 gotta go fast edition, hence the name. you could also see it as being similar to karma appetite.
vault: you can press a kaybind (or a button combo) right next to a creature to vault off of them, sending you into the pounce state and letting you jump noticeably higher than normal. if you can body slam, this will damage the creature you vault off of as well.
metallic: using a keybind, you can heavily fortify your body, heavily reducing movement abilities but increasing weight, survivability and knockback/stun resistance. you're also immune to being harmed by electricity and even get buffed by being zapped in this state. has a cooldown and lasts for a short time.
bullet dash: similar to an alternate ori bash, instead of just bouncing off a target, you barrel through the target, dealing damage without launching it in the opposite direction, however you still go where you were aiming. Cannot be used on projectiles, even when upgraded.
speed down: walking speed is lowered, however other methods of movement are unaffected.
deer mutation: you can only hold things in your mouth, however, you gain much longer legs that extend when holding up and fold when holding down. you need to be fully lowered in order to crawl, and your diet gets changed to mainly plant-based, however you can also eat spore sacs. If you get stunned, you fall to the ground from whatever height your body is at compared to your legs. you also can extend your legs to go over wormgrass, or are simply immune to it.
creeper: similar to unstable slug, except it is activated on command and launches you instead of stunning you (or maybe both?) Inspired by both minecraft creepers and the bob-omb partners of the first two paper mario games
unless thats already there