Garry's Mod

Garry's Mod

Badass Tracer & Muzzleflash
bug
hi there some bug when you play in multiplayer tracer invisible with arccw weapons and game crash with tfa weapons

there video: https://youtu.be/f965Uwv3kwM?si=1s341n5RwaevIgux
Last edited by Magozanchick; 10 Aug, 2024 @ 12:59pm
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Showing 1-10 of 10 comments
If your aim is like this. This is why you lose...
PS) That sprite combination kind of defeats the purpose of camoflage, or blending into the environment. Dontcha think? Its like a big flare saying HERE I AM!

Reminds me of the original env_fountain engine function. Pre Steam. Pre Hammer. Circa HL1-CS 1.3-1.6.

Replaced with env_reactive engine function.

PS) Put these on an all BOT test server.

5v5 or 10v10.
Load all into same skin / modeling.

Watch your framerate freeze.

Last edited by StealthMode℠™©®; 9 Aug, 2024 @ 3:27pm
Smashing93 9 Aug, 2024 @ 3:58pm 
Some reason it's not working and has the missing particle red X instead-
Smashing93 9 Aug, 2024 @ 4:01pm 
wait I got it-

just install before TFA-
Smashing93 9 Aug, 2024 @ 4:16pm 
Only issue is the shotgun particles not working for NPCs but that's about it
Magozanchick 10 Aug, 2024 @ 1:01pm 
♥♥♥♥♥♥♥ link i rewrite now its normal link
vuflub_ 11 Aug, 2024 @ 4:19am 
[Badass Tracer & Muzzleflash] lua/effects/tracer.lua:9: attempt to index a nil value
1. unknown - lua/effects/tracer.lua:9


[Badass Tracer & Muzzleflash] lua/effects/tracer.lua:35: attempt to index a nil value
1. unknown - lua/effects/tracer.lua:35
jangwmpt7 30 Oct, 2024 @ 4:16pm 
As I continue to use this addon, it turns out that it affects some ARC9 weapons as well alongside TFA weapons, specifically the CS:GO ARC9 SWEPs. With this mod, they can produce too much smoke/sparks, which can be distracting to me.
Same problem
herron 10 Apr @ 4:05pm 
only every second shot makes the particles appear (the first, third, fifth, etc. shot doesn't have the particles)
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