Garry's Mod

Garry's Mod

Necrophobia
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Ethosaur  [developer] 18 Jan, 2024 @ 4:48am
Necrophobia 10 Year Anniversary
Well, its hard to believe, but apparently its been 10 years since I first made this? Kind of messed up lol..

Anyway, thank to all who played and enjoyed this for so many years, it really just all started as a silly small horror map I wanted to make in time for Halloween, back in 2014, as a lot of others were making horror maps, I wanted to make one that wasn't JUST png jump scares, and instead something that had more ambience and "story", did I succeed? I dunno lol.

Anyway, im sure you all have been wondering, what happened to the series? Did I ever work on Necrophobia 4? And the answer is umm, and yes, I did start on Necorphobia 4 almost immediately after finishing 3, but I just felt burnt out, and didn't really feel like I had much more to offer in terms of creative and scary environments, though I can share, it was going to be a horror map set in an arctic base with something dark and spooky, lurking under the ice.


Well, I hope you all continue to enjoy my old horror maps, and who knows, maybe one day out of nostalgia, I may be inclined to make another...

I still make maps to this day, but mainly just for Team Fortress 2 (Though I upload my maps from there to the gmod workshop when done, so check out those if you like more "weird" kind of maps)

Thanks! Here is to another 10 years of "fearing death" lol.
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Showing 1-6 of 6 comments
Nicos 18 Jan, 2024 @ 6:09am 
w
Ethosaur  [developer] 18 Jan, 2024 @ 11:15am 
Originally posted by ItsJustNicos:
w
:B1:
Agentaeon 2 Mar, 2024 @ 3:37am 
10 year anniversary of the famous map that brought us the cocktus. Major w lol
Last edited by Agentaeon; 2 Mar, 2024 @ 3:37am
Ethosaur  [developer] 6 Feb @ 10:41am 
Originally posted by Agentaeon:
10 year anniversary of the famous map that brought us the cocktus. Major w lol
Insane
ebes 11 May @ 10:40pm 
why do your tf2 maps consist of slime ladies (genuine question) (I asked the same question about 3-2 years ago and either didn't get a clear answer or just forgor) (I won't forget this time) (trust)
Ethosaur  [developer] 12 May @ 3:13am 
Originally posted by ebes:
why do your tf2 maps consist of slime ladies (genuine question) (I asked the same question about 3-2 years ago and either didn't get a clear answer or just forgor) (I won't forget this time) (trust)

Because they are part of a little comic/game making, so I like making little stories/lore for them in my maps

Also pretty ladies is fun to draw, and I now just like making weird and colorful/abstract worlds and characters a lot.

Maybe one day I will return to horror again! (cant promise anything though)
Last edited by Ethosaur; 12 May @ 3:14am
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