Garry's Mod

Garry's Mod

tk3in's Prop Pack
Tbennster 11 Aug, 2024 @ 3:46pm
Pitch for definitive FNAF1 nostalgia map
So you've done some amazing maps but you are yet to do the most nostalgic, FNAF1, here's an idea for an improved version of the original Freddy's Events map (It doesn't need events)

All rooms:

Reception Entrance: It'd have some waiting chairs and a reception counter with a couple posters.

Employee Room: The reception area would have a door that leads to an employee hall, there'd be a locker room for employee uniforms/leaving their stuff, an employee bathroom and a manager room for "Dave Miller".

Control Room: The reception entrance would lead to a hallway, there'd be a door on the right side of the hallway that leads to the Control Room which has some speakers, music players and the light switch for the building.

Play Zone: The reception hallway would lead to the Play Zone with some arcade cabinets, Help Wanted esc prize corner and a closed ball pit.

Dining Room: The dining room from FNAF1, it'd have the front stage with Freddy, Bonnie and Chica.

Cove Room: There'd be a separate Party Room with Foxy's Pirate Cove, it'd have some Foxy posters/Pirate decor.

Bathrooms: The bathroom hall would be there with the Saferoom door being plastered over but it can be broken through, Springtrap would be inside with a couple arcade cabinets against the wall.

Kitchen: The kitchen would have the kitchen obviously, cargo garage, storage, freezer and a locked room.

"Torture Room": It'd be the locked kitchen room, if you manage to get inside you'll discover a small torture room with carving tools and a bloody Golden Freddy.

Parts & Service: The backroom from FNAF1, it'd have the endoskeleton and some aminatronic heads.

Dressing Room: The dressing room would be in the back of Parts & Service, it'd have some makeup mirrors and a counter with some Freddy springlock suits lined up on it, eyes could be popping out of one of the suits.

Guard Corridor: An area to split up the dining room from the security halls, there'd be 2 doors and a mini corridor to make this seem more like an employees area.

Merchandise Compartment: There'd be an additional storage room in the Guard Corridors for holding decorations/Play Zone rewards.

Guard Halls: Virtually the same, janitor room would remain.

Office: Virtually the same but it'd have the lockers in the back like Help Wanted and there'd be an actual monitor on the front desk, there could be a monitor with some buttons in front of it to switch through cameras.

Extra: This might be harder too do but something that discourages nextbots from running into close doors endlessly would be good, maybe it cuts off their navmesh or something idk.
Last edited by Tbennster; 11 Aug, 2024 @ 3:54pm
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Showing 1-3 of 3 comments
iunesbel 13 Aug, 2024 @ 9:18am 
that actually sound like such a cool idea
tk3in muffin  [developer] 23 Mar @ 3:01pm 
don't pmo
Originally posted by KAElin:
don't pmo
Bruh wdym you basically made the map
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Showing 1-3 of 3 comments
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