Half-Life: Alyx

Half-Life: Alyx

Fast Headcrab Restored
 This topic has been pinned, so it's probably important
Resonλnce  [developer] 13 Aug, 2024 @ 2:35pm
Update History and Patch Notes
Update history and patch notes will be documented here.
< >
Showing 1-3 of 3 comments
Resonλnce  [developer] 14 Aug, 2024 @ 8:36am 
Update to version 1.0.1

Changelog:

Additional NPC clipping has been added to the following maps to reduce instances of the fast headcrab becoming stuck as well to keep them within their intended areas:
  • a2_drainage
  • a3_station_street
  • a3_hotel_underground_pit
  • a3_c17_processing_plant
Last edited by Resonλnce; 13 Sep, 2024 @ 5:13pm
Resonλnce  [developer] 13 Sep, 2024 @ 5:12pm 
Update to version 1.1.0

Changelog:

  • Addon Compatibility: Scripting by @FrostEpex and back-end map updates should now allow Fast Headcrab Restored to properly function when enabled alongside most other workshop addons. Please submit compatibility issues to the “Bug Reports” discussion post for investigation
  • NPC Material: Artist @khepera has updated the fast headcrab material with an animated leg texture to complement its red glow. This texture will be added to the next prefab release
  • For aesthetic consistency, a brush has been swapped out with a prop in map “a3_c17_processing_plant”
Last edited by Resonλnce; 13 Sep, 2024 @ 5:13pm
Resonλnce  [developer] 20 Sep, 2024 @ 5:16pm 
Update to version 1.1.1

Changelog:

  • Addon Compatibility: Scripting by @FrostEpex has been updated to run more efficiently (will now run only on map start instead of on every instance of save/load)
  • Spelling error in entity name has been fixed in map “a4_c17_tanker_yard”
Last edited by Resonλnce; 20 Sep, 2024 @ 5:16pm
< >
Showing 1-3 of 3 comments
Per page: 1530 50