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Speaking of jumping, the obstacle course, at least the one starting at the rock in front of the house is pretty, fun, but gets pretty unforgiving the further along you get. I was playing after work and before bed, and I just got fed up and used the old "Grab yourself and fly" transportation method to go see what the trophy was.
The Curling platform was fun. The stones could use a smidge more friction, as I wasn't able to get one to stop before going past the circle. It would be really fun if you could put pose markers on top of the stones, and stand kobolds on top of them like that one weird winter olympics commercial for curling with the groundhogs. https://www.reddit.com/r/funny/comments/kupda1/groundhogs_curling/
Making the water guns act like the inflation machine is on hold, i tried to make it work for over a week; I simply see noway to make it work without scripting. And looking into script injection is not something I can do at the moment.
Poses does work on movable objects, seems like a fun idea; I'll check it out & if it isn't too jank I will put it in.
I will work on fixing the obstacle at some point (tbh, furthest I've gotten is to the obelisk). For now i need to get audio/sounds working (works in the editor but not on the build).
I didn't playtest the curling stuff, haven't had the time :/
Edit: Fixed now
Edit: I'm an idiot, I forgot to update my sub. Please pardon my stupidity. Legit legend dude, 5☆!
By the way, I am still working on this map & try to update every week. not sure how well updates play with older saves, i recommend copying the map from "steamapps\workshop\content\1102930\3308764635" and placing it here "C:\Users\%user%\AppData\LocalLow\Naelstrof\KoboldKare\mods" if you intend to play on this map for a while; you'll missout on updates but atleast your save will work. (i think...)
Edit: (like 3 hours later) By the way loved the little rage face comic on the rock. Legit laughed aloud at that.