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回報翻譯問題
Some of these features could probably be done via a custom script, but since im not much of a coder i decided it focus on things im good at. Also with some scripts i did have to make, it seemed that they have a massive impact on performance so i dread to think what a full JDAM system or tactical map would do to performance.
Anyways thats enough rambling on.. Ive already fixed the fuel nozzle, ground turn radius and engine particle effects (no flames, since no afterburner :( ). Ill also be downgrading a bunch of textures to improve performance (currently theres a ton of 4096x4096 textures which can be a killer for performance on lower GPU RAM systems.
Lastly, I havent noticed any problems with ejecting myself. Seems to work fine for me at least so if you can supply some more detailed information on what situations it happens in, thatd be great
Hopefully you don't cut too many of the high resolution textures. Performance wise the plane seems alright (and I have a lousy system) and it would be shame to sacrifice the clean and crisp textures for marginal gain. That being said, I suppose the argument could go the other way around as well I supppose. In any case, I hope the cockpit will remain high resolution atleast. Nothing worse than seeing blurry instrument panels.
I've also encountered a small visual bug. On the right side of the fuselage, close to the cockpit, a small black artifact can be seen. I've included a screenshot for further reference.
http://i.imgur.com/CUOSyV2.jpg
Regarding the eject bug. Ejection is somehow disabled for both the menu and the hotkey (2x v) options. However, at the time of testing I was running CBA and a bunch of other mods. I'll try to replicate it using a vanilla ARMA 3 soon. Lastly, the plane seems a bit too shiny in clear skies daylight conditions. It looks fine during overcast conditions. If I find any more bugs, I'll be sure to report them.
Edit: ever thought about adding a b61? ;)
Edit:For some reason the thunder has great problems dodging missiles even compared to the A-164 Wipeout maybe you can fix that too.