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+25% damage
+25% knockback
Damage decreases over distance
Fires a single innacurate bolt
These stats would focus on defence; trying to keep enemies away from a point or from your buildings before you have a sentry up. It could be used as an offencive weapon if you rushed it, but it would be risky since engineer doesn't have Heavy-like health
-30% Damage Penalty Against Players
Damage can remove sappers
+50% Clip size
A bit less accuracy
-20% Reload rate
+75% more accurate
+25% faster firing speed
Uses 10 metal per shot
You are marked for death while holding any PDA
Destroys sappers in two shots
-25 Metal per shot
No metal from dispencer´s
10% Bullet vulnerability
-10% Slower movement speed
I think this would be an great idea, and this would give the engineer a bit more mobility
....what this really means: +100% clip size means 12 shots i think
+100% accuracy- i like the spread the shotgun has tho
+16 mor shots that you wont even get to use cuz of -200 reload speed..
And - pellets. and -200 realod rae wich means like 1 shell in in like 8 seconds. wowsers.
Weapon does not reload
-25% damage penalty
-10% slower firing speed
-50% max primary ammo on wearer
-25% clip size
+35% damage
-90% pellets
+very low damage drop off
-fires at an arch
+projectile moves at the speed of a huntsman arrow
able to repair sentry using (rightclick)