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To force an update of ilyvion's Laboratory to fix the problem, close Rimworld if it's running, then unsubscribe to it, wait a bit (~10 seconds), then resubscribe to it.
https://gist.github.com/HugsLibRecordKeeper/a58490e1e30bbd5d472aec11a99a8ab9
error from dev mode when I click on hunting tab:
Exception filling window for ColonyManagerRedux.MainTabWindow_Manager: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 31221713]
at Verse.ThingFilter.SetAllow (Verse.ThingDef thingDef, System.Boolean allow) [0x0002a] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
at ColonyManagerRedux.Managers.ManagerJob_Hunting.ConfigureThresholdTriggerParentFilter () [0x0008d] in <241946c2c9ba464d961faca683d666f0>:0
at ColonyManagerRedux.Managers.ManagerJob_Hunting.RefreshAllAnimals () [0x00007] in <241946c2c9ba464d961faca683d666f0>:0
at ColonyManagerRedux.Managers.ManagerTab_Hunting.Refresh () [0x0001e] in <241946c2c9ba464d961faca683d666f0>:0
at ColonyManagerRedux.Managers.ManagerTab_Hunting.PreOpen () [0x00005] in <241946c2c9ba464d961faca683d666f0>:0
- PREFIX Uuugggg.rimworld.TD_Enhancement_Pack.fluffy_patches: Void TD_Enhancement_Pack.PatchFluffy:PreFixOpenForColonists()
at ColonyManagerRedux.MainTabWindow_Manager.GoTo (ColonyManagerRedux.ManagerTab tab, ColonyManagerRedux.ManagerJob job) [0x00019] in <6c3e8743db9b4f3bac3da4d1ea20c055>:0
at ColonyManagerRedux.MainTabWindow_Manager.DrawTabIcon (UnityEngine.Rect rect, ColonyManagerRedux.ManagerTab tab) [0x00062] in <6c3e8743db9b4f3bac3da4d1ea20c055>:0
at ColonyManagerRedux.MainTabWindow_Manager.DoWindowContents (UnityEngine.Rect inRect) [0x0031d] in <6c3e8743db9b4f3bac3da4d1ea20c055>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
- TRANSPILER Uuugggg.rimworld.TDS_Bug_Fixes.main: IEnumerable`1 TDS_Bug_Fixes.FixWindowDragInsteadOfReorderable:Transpiler(IEnumerable`1 instructions)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Window.InnerWindowOnGUI_Patch0 (Verse.Window,int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Thanks for the report; I'll try to figure out what's going on and get a fix out for you ASAP.
Could not resolve reference to object with loadID Thing_ReelStorageMedicineCabinet1151163 of type Verse.Building. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=Power
Load ID:ColonyManagerRedux_ManagerJob_0_2
Priority: 2
Active: False
LastActionTick: 11698764
Interval: Daily
TicksSinceLastUpdate: 45067
HasBeenUpdated: True
IsSuspended: False
JobState: Active
IsManaged: False
ShouldUpdate: False
ShouldDoNow: False
curPathRelToParent=/traders
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
The crashing is still there it even says i have 24 Infinite chemreactor consuming a toal of 1.2k
- Error 1
- Error 2