Arma 3
ArmA 2 Stryker Pack (outdated)
OpforStretch  [developer] 24 Oct, 2014 @ 5:18pm
Bug Report
Let me know if you find any bugs!

Known Issues

- Animations
- Shell ejection location
- Not zeus compatible
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Showing 1-6 of 6 comments
ZaCh 26 Oct, 2014 @ 6:25am 
In the varient with the .50 cal and shields around, Being the gunner outside is not centered correctly.. Try it out for yourself and you will know what I mean. :)
OpforStretch  [developer] 26 Oct, 2014 @ 9:17am 
I did a few testing with the GPK version, there are a few obvious problems like the hands not holding the weapon and the extremely long zoom. I'm not really sure if your talking about when aiming down sights or not aiming down sights. If you aim down the sight you shouldn't have that problem. If you could, post some images of it and I will see what I can do.
omar_uav 27 Oct, 2014 @ 7:38am 
they are too fragile the fuel gets red with MG or SMG and then explode the problem is with the fuel,its zeus compatibe:NATO:
Last edited by omar_uav; 27 Oct, 2014 @ 7:41am
Apocalypse 9 Aug, 2015 @ 7:26am 
M1128 MGS - There is no commander station (he should be able to turn out and man the .50cal). The gunner should have his own 7.62 coax, and not fire the .50cal
Apocalypse 9 Aug, 2015 @ 7:29am 
For the M1126 variant, and M1126 (with GPK - really should be M1127 RV). Passengers should be able to turn out in the last two rear seats. This would work well, especially with the ability to fire from vehicles now.

Also - M1126 should have a commanders position (left of the gunner) with the ability to turn out and use his weapon.
Last edited by Apocalypse; 9 Aug, 2015 @ 7:29am
mihal190 9 May, 2016 @ 7:35am 
M1128 MGS SLAT - If you get out from Gunner Slot you become Human Rocket
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