Source Filmmaker

Source Filmmaker

Murder Drones - Absolutely Solved (CHARACTER SFM PACK)
buh SKINS 15 Oct, 2024 @ 8:46am
How do I make the eyes, lights on the head and hands, and tail yellow?
all of them have white eyes, lights on the head and hands, tail
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Showing 1-14 of 14 comments
76561199063837616 29 Oct, 2024 @ 9:11am 
You have 2 option:

1. Right inside SFM
-Right click the model name in animation set editor, then click "Add Override materials"
-Right click again then get in "Show in Element Viewer" and choose "Model"
-Inside Element Viewer, get to the bottom, click the "+" next to materials
-Now choose the "light" material (for example: face), right click it, get inside "Add attribute", choose "vector 3", rename it as $selfillumtint then click the "+" next to that material.
-Now you should see an attribute with $selfillumtint and right next to it is the number, change the number to get the color you want, i recommend 1 1 0.1 for yellow light

2. Right in your SFM file (you need to install VTFEdior first)
-Go to the place where you put SFM (if you install SFM normally, the game file should be inside:C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\workshop\materials\models\crek\shared), open the "light" files then add $selfillumtint "[1 1 0.1]" somewhere between the {} then save the file. After that, reload all material in SFM using console, the model should have yellow light now.
frankbubby 29 Oct, 2024 @ 4:50pm 
Originally posted by JoshFoundSus:
You have 2 option:

1. Right inside SFM
-Right click the model name in animation set editor, then click "Add Override materials"
-Right click again then get in "Show in Element Viewer" and choose "Model"
-Inside Element Viewer, get to the bottom, click the "+" next to materials
-Now choose the "light" material (for example: face), right click it, get inside "Add attribute", choose "vector 3", rename it as $selfillumtint then click the "+" next to that material.
-Now you should see an attribute with $selfillumtint and right next to it is the number, change the number to get the color you want, i recommend 1 1 0.1 for yellow light

2. Right in your SFM file (you need to install VTFEdior first)
-Go to the place where you put SFM (if you install SFM normally, the game file should be inside:C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\workshop\materials\models\crek\shared), open the "light" files then add $selfillumtint "[1 1 0.1]" somewhere between the {} then save the file. After that, reload all material in SFM using console, the model should have yellow light now.

And may I ask how you make the head, hands and tail purple? I thought I'd ask since I'll have to do the same for Uzi
Originally posted by frankbubby:
Originally posted by JoshFoundSus:
You have 2 option:

1. Right inside SFM
-Right click the model name in animation set editor, then click "Add Override materials"
-Right click again then get in "Show in Element Viewer" and choose "Model"
-Inside Element Viewer, get to the bottom, click the "+" next to materials
-Now choose the "light" material (for example: face), right click it, get inside "Add attribute", choose "vector 3", rename it as $selfillumtint then click the "+" next to that material.
-Now you should see an attribute with $selfillumtint and right next to it is the number, change the number to get the color you want, i recommend 1 1 0.1 for yellow light

2. Right in your SFM file (you need to install VTFEdior first)
-Go to the place where you put SFM (if you install SFM normally, the game file should be inside:C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\workshop\materials\models\crek\shared), open the "light" files then add $selfillumtint "[1 1 0.1]" somewhere between the {} then save the file. After that, reload all material in SFM using console, the model should have yellow light now.

And may I ask how you make the head, hands and tail purple? I thought I'd ask since I'll have to do the same for Uzi

You basically do the same thing, but replace the values for the $selfillumtint with 0.5 0 0.7 .
But I wouldn't recommend putting those straight into the VMT, because then it'll make the lights the same color on all models, because they use the same materials.
Plague Doctor 31 Oct, 2024 @ 1:09pm 
Originally posted by frankbubby:
Originally posted by JoshFoundSus:
You have 2 option:

1. Right inside SFM
-Right click the model name in animation set editor, then click "Add Override materials"
-Right click again then get in "Show in Element Viewer" and choose "Model"
-Inside Element Viewer, get to the bottom, click the "+" next to materials
-Now choose the "light" material (for example: face), right click it, get inside "Add attribute", choose "vector 3", rename it as $selfillumtint then click the "+" next to that material.
-Now you should see an attribute with $selfillumtint and right next to it is the number, change the number to get the color you want, i recommend 1 1 0.1 for yellow light

2. Right in your SFM file (you need to install VTFEdior first)
-Go to the place where you put SFM (if you install SFM normally, the game file should be inside:C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\workshop\materials\models\crek\shared), open the "light" files then add $selfillumtint "[1 1 0.1]" somewhere between the {} then save the file. After that, reload all material in SFM using console, the model should have yellow light now.

And may I ask how you make the head, hands and tail purple? I thought I'd ask since I'll have to do the same for Uzi
If you want to apply a clean, original color to the characters, here's a color palette for you:

Uzi: 6.5 1 20.5
epilogue Uzi:
1.Face 6 1 0.1
2.Shockedeyes 6.5 1 20.5
corrective! it`s don't work with scared emotions:L

Nory: same
Solver(N, V, J, Syn): 6.5 3.5 0.5
Lizzy: 6.9 0.6 6.9
Thad: 0.5 6.5 0.5
Doll(it`s was so hard to get similar color, but i get close one):
1.Face 6 0.1 0.009
2.Shockedeyes 6 0.1 0.009

but you also can use 6 0.1 0.2

Khan dosnt have any color, so default is work.
Theacher: 6 1 0.1

have fun
Last edited by Plague Doctor; 7 Nov, 2024 @ 7:46am
buh SKINS 31 Oct, 2024 @ 3:26pm 
Teacher? the Teacher has a model?
Plague Doctor 31 Oct, 2024 @ 9:26pm 
Yeah... He right behind the Doll.

Also we have 2 Style cores as a supplement: default core solver drone and Nory (The creator will NOT be making a full model, at least not right now.)
Sadly what we currently do not have: Alice, Beau, Yeva, solver camera, and other solver staffs, bugs(key bug including). Nevertheless we have what have)

Oh and also we dont have nice, cool solver symbol, which's painted... at all...
buh SKINS 1 Nov, 2024 @ 8:25am 
The drone behind doll isnt the Teacher, its a normal worker drone
Plague Doctor 1 Nov, 2024 @ 8:33am 
Oh, sorry, it`s look too similar for me, probably mondella effect
something.mpeg 5 Nov, 2024 @ 1:22pm 
i can't see them i can only see the weapons..
walleyallen 23 Dec, 2024 @ 1:07pm 
Originally posted by JoshFoundSus:
You have 2 option:

1. Right inside SFM
-Right click the model name in animation set editor, then click "Add Override materials"
-Right click again then get in "Show in Element Viewer" and choose "Model"
-Inside Element Viewer, get to the bottom, click the "+" next to materials
-Now choose the "light" material (for example: face), right click it, get inside "Add attribute", choose "vector 3", rename it as $selfillumtint then click the "+" next to that material.
-Now you should see an attribute with $selfillumtint and right next to it is the number, change the number to get the color you want, i recommend 1 1 0.1 for yellow light

2. Right in your SFM file (you need to install VTFEdior first)
-Go to the place where you put SFM (if you install SFM normally, the game file should be inside:C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\workshop\materials\models\crek\shared), open the "light" files then add $selfillumtint "[1 1 0.1]" somewhere between the {} then save the file. After that, reload all material in SFM using console, the model should have yellow light now.
ok so what about the solver? i tried $selfillumtint and $color1, and nothing.
Originally posted by JoshFoundSus:
You have 2 option:

1. Right inside SFM
-Right click the model name in animation set editor, then click "Add Override materials"
-Right click again then get in "Show in Element Viewer" and choose "Model"
-Inside Element Viewer, get to the bottom, click the "+" next to materials
-Now choose the "light" material (for example: face), right click it, get inside "Add attribute", choose "vector 3", rename it as $selfillumtint then click the "+" next to that material.
-Now you should see an attribute with $selfillumtint and right next to it is the number, change the number to get the color you want, i recommend 1 1 0.1 for yellow light

2. Right in your SFM file (you need to install VTFEdior first)
-Go to the place where you put SFM (if you install SFM normally, the game file should be inside:C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\workshop\materials\models\crek\shared), open the "light" files then add $selfillumtint "[1 1 0.1]" somewhere between the {} then save the file. After that, reload all material in SFM using console, the model should have yellow light now.

Alright, I got everything but the Chest Light. I'm stuck on how to get the little Worker Drone symbol to light up on their chest.
Originally posted by JoshFoundSus:
You have 2 option:

1. Right inside SFM
-Right click the model name in animation set editor, then click "Add Override materials"
-Right click again then get in "Show in Element Viewer" and choose "Model"
-Inside Element Viewer, get to the bottom, click the "+" next to materials
-Now choose the "light" material (for example: face), right click it, get inside "Add attribute", choose "vector 3", rename it as $selfillumtint then click the "+" next to that material.
-Now you should see an attribute with $selfillumtint and right next to it is the number, change the number to get the color you want, i recommend 1 1 0.1 for yellow light

2. Right in your SFM file (you need to install VTFEdior first)
-Go to the place where you put SFM (if you install SFM normally, the game file should be inside:C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\workshop\materials\models\crek\shared), open the "light" files then add $selfillumtint "[1 1 0.1]" somewhere between the {} then save the file. After that, reload all material in SFM using console, the model should have yellow light now.
which light file :sob:
what's the name of the tail foe v and j and n in element viewer?
Body?
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