Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1. Right inside SFM
-Right click the model name in animation set editor, then click "Add Override materials"
-Right click again then get in "Show in Element Viewer" and choose "Model"
-Inside Element Viewer, get to the bottom, click the "+" next to materials
-Now choose the "light" material (for example: face), right click it, get inside "Add attribute", choose "vector 3", rename it as $selfillumtint then click the "+" next to that material.
-Now you should see an attribute with $selfillumtint and right next to it is the number, change the number to get the color you want, i recommend 1 1 0.1 for yellow light
2. Right in your SFM file (you need to install VTFEdior first)
-Go to the place where you put SFM (if you install SFM normally, the game file should be inside:C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\workshop\materials\models\crek\shared), open the "light" files then add $selfillumtint "[1 1 0.1]" somewhere between the {} then save the file. After that, reload all material in SFM using console, the model should have yellow light now.
And may I ask how you make the head, hands and tail purple? I thought I'd ask since I'll have to do the same for Uzi
You basically do the same thing, but replace the values for the $selfillumtint with 0.5 0 0.7 .
But I wouldn't recommend putting those straight into the VMT, because then it'll make the lights the same color on all models, because they use the same materials.
Uzi: 6.5 1 20.5
epilogue Uzi:
1.Face 6 1 0.1
2.Shockedeyes 6.5 1 20.5
corrective! it`s don't work with scared emotions:L
Nory: same
Solver(N, V, J, Syn): 6.5 3.5 0.5
Lizzy: 6.9 0.6 6.9
Thad: 0.5 6.5 0.5
Doll(it`s was so hard to get similar color, but i get close one):
1.Face 6 0.1 0.009
2.Shockedeyes 6 0.1 0.009
but you also can use 6 0.1 0.2
Khan dosnt have any color, so default is work.
Theacher: 6 1 0.1
have fun
Also we have 2 Style cores as a supplement: default core solver drone and Nory (The creator will NOT be making a full model, at least not right now.)
Sadly what we currently do not have: Alice, Beau, Yeva, solver camera, and other solver staffs, bugs(key bug including). Nevertheless we have what have)
Oh and also we dont have nice, cool solver symbol, which's painted... at all...
Alright, I got everything but the Chest Light. I'm stuck on how to get the little Worker Drone symbol to light up on their chest.