RimWorld

RimWorld

Hospitality: Vending Machines (Adaptive Storage Patch)
error log
I get an error that seems superficial (does not seem to affect gameplay or functionality, but I wanted to be sure.

my modlist:

Harmony
Rimworld
Rimworld - Ideology
Rimworld - Biotech
HugsLib
Adaptive Storage Framework
Hospitality
RimFridge: Now with Shelves!
Hospitality: Vending Machines
Hospitality: Vending Machines (Adaptive Storage Patch)

The error goes away when I remove "Hospitality: Vending Machines (Adaptive Storage Patch)"

Config error in RimFridgeVendingMachine: AdaptiveStorage.GraphicsDef RimFridgeVendingMachine from mod NULL contains the target def RimFridgeVendingMachine with a custom Building_Storage subclass that is not assignable to AdaptiveStorage.ThingClass. It will get replaced and may not work correctly.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.DefDatabase`1<AdaptiveStorage.GraphicsDef>:ErrorCheckAllDefs ()
System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType (System.Type,System.Type,string)
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_1 (System.Type)
System.Threading.Tasks.Parallel/<>c__DisplayClass31_0`2<System.Type, object>:<ForEachWorker>b__0 (int)
System.Threading.Tasks.Parallel/<>c__DisplayClass17_0`1<object>:<ForWorker>b__1 ()
System.Threading.Tasks.Task:InnerInvoke ()
System.Threading.Tasks.Task:InnerInvokeWithArg (System.Threading.Tasks.Task)
System.Threading.Tasks.Task/<>c__DisplayClass178_0:<ExecuteSelfReplicating>b__0 (object)
System.Threading.Tasks.Task:InnerInvoke ()
System.Threading.Tasks.Task:Execute ()
System.Threading.Tasks.Task:ExecutionContextCallback (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:ExecuteEntry (bool)
System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()

thanks!