Don't Starve Together

Don't Starve Together

LOL Weapon
 This topic has been pinned, so it's probably important
艾趣44  [developer] 5 Dec, 2024 @ 6:12am
English introduction-08
【 Danksy's Deathcap 】 (Shadow Base bar)
Made with a shadow base
"Even death shudders at its appearance!"
Check the line: "If the roles were reversed, I'd show you cruelty!"

Recipe: 1 Top hat, 2 Needlessly Large Rod, 1 Possessed Shadow Heart, 8 Pure Fear, 6 Shadow Rags
Head gear, waterproof 40%, 100% lightning proof, provides radius 2 blue light when worn.
Passive: Magic Movement increases current level damage by 35% when worn, and gives each attack an additional 40 level damage.
It has the function of a magician's top hat, and can be used by characters other than Maxwell.
It is a shadow item, Shadow level 4, using Shadow items will increase damage by 20%, while wearing -10san/min.
Infinite durability.

【 Needlessly Large Rod 】 (Magic Bar)
Made with Shadow manipulator
"A plain-looking magic wand."
Check the line: "As a stick, it's somewhat useful."

Recipe: 1 amethyst, 6 Bone fragments, 2 live wood, 4 Nightmare Fuel
Melee weapon, damage 15, plane damage 50.
It functions as a hammer.
Shadow item, Shadow Level 2, 10% increased damage to Moon-camp creatures, -5 SAN /min when held.
Durability 200, durability will disappear when exhausted, can use Nightmare fuel to repair 25% durability, Pure Fear repair 100% durability.

【 Lich Bane 】 (Ancient column)
Made using ancient pseudoscience stations
"The dark Wizard's power poured out."
Check the line: "A blade made of pure magic."

Recipe: 1 Needlessly Large Rod , 1 Sheen, 20 marble, 12 thulium ore, 4 topstone
Melee weapon, level damage 68, movement speed +10%, emits a golden light of radius 3 when held.
Passive: Blade attacks trigger a booster attack that deals 150% damage and has a cooldown of 2 seconds.
Passive: Attack targets gain 20% damage for 5 seconds.
Shadow item, Shadow Level 3, 10% increased damage to Moon-camp creatures, -10 SAN /min when held.
Durability 6 minutes, durability does not decrease with the number of attacks, but decreases with time, and will not disappear after the durability is exhausted, but the flame on the blade will disappear and lose light. Can be equipped, but only 34 physical damage, and does not trigger any special effects.
Can use Nightmare Fuel to repair 20% durability, Pure Fear repair 100% durability.