Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As for the converting to materials thing, I just assumed I had to do that when I said that in your comments the addon's page, I was wrong, so I didn't put that in the tutorial
Uh...no. What I described works for weapons, and everything else. No subfolders or any other folders needed. Just putting everything in garrysmod/materials/entities works. For example, I have the admin shotgun addon, so in the entities folder I have an icon made with the "Icon Makyr" called "weapon_adminshotty.png", and it shows up in game.
Here's screenshots to prove it:
My entities folder: https://imgur.com/a/nNh2NzK
Garry's Mod: https://imgur.com/a/1HbncBv