安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
PLS PLS PLS PLS PLS PLS
I like how if you spawn lightning repeatedly it increases the intensity of it, I wish you could do this with hail too since currently there isn't a dangerous hail intensity.
Supercell: Has a chance to produce heavy rain and hail and rarely severe winds. Can produce tornadoes. This would allow for the mod to support tornadoes from GD or XT2.
Hypercane: This one is quite absurd but its a real theoretical model that was suggested as a way to explain one of the events that happened of the mass extinction of the dinosaurs. Basically its a small (Cyclone Tracy-sized) or large extreme tropical cyclone (as or bigger than typhoon tip) that can have windspeeds up to 500 MPH with gusts up to 600 mph. A hypercane's clouds can reach into the stratsphere and the storm is so powerful that it damages the ozone layer, allowing much more radiation on the surface. I believe to recreate the last part, you can make it to where entites take radiation damage after the hypercane passes.
And also it would be neat to have a name system for hurricanes (and hypercanes if they get added). The name would show on the TV