Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
https://steamhost.cn/steamcommunity_com/id/NeosunST/screenshot/2390935860988940528/
About the base:
The code below goes in a lua/autorun file to mount the extra weather type
After that, it should work. You might have to look around to understand what some functions do, but I can help if you need any clarification.
Pretty excited to update everything to work with this system. If I have any questions, I'll let you know.
1. I'm having issues getting my sound to loop. I see you're using .WAV files and I can only assume you used Wavosaur to set loop points on them. I tried this but the problem that I've run into is that it just eviscerates my performance. So far the only solution has been to use an .OGG file instead but that comes with the problem of not being able to loop.
2. This is me being lazy by not wanting to crack open the Source Engine Particle Editor to simply hueshift the light rain particles to a bloodish red and maybe reduce the spray clouds a little, but if you'd be willing to throw a homie a bone he might cook with that, hint hint nudge nudge 😉
another pretty screenshot since some people liked the first one.
Has the mod been put on a hiatus at the moment?