Halo: The Master Chief Collection

Halo: The Master Chief Collection

Lumoria: Definitive Edition
 This topic has been pinned, so it's probably important
Navarone  [developer] 3 Sep, 2024 @ 6:35am
Lumoria: Definitive Edition Changelog
What has been fixed and added in Lumoria_DE?



Characters


>>CE Style Drones replaces outdated H2 ports

>>CE style ODST's replaces outdated H3 ports

>>Added AI to sleeping FRG Easter Egg Grunts

>>Fixed Butterflies flying backwards

>>Complete Quadwing Overhaul

>>Unique Pelican Pilot Model by Galap

>>Merged Lumoria Covenant with MCC/Xbox Covenant; ie Jackals have Lumoria armor color but have MCC/Xbox Shields

>>Added May death sounds to player characters (Using H3 MP female Spartan)

>>Created MCC/Xbox style SpecOps Jackal Shield


Scenery


>>CE style Stalwart Frigate replaces outdated H3 ports

>>CE style HEV and Weapon Pods replacing outdated H2 ports

>>New shaders for Covenant Crates

>>Fixed Prison Shield shaders to match MCC/Xbox

>>Complete Tree Overhaul

>>CE style and overhauled scenery added to Geomar


Vehicles


>>Digsite Spectre now replaces the TM Shadow

>>Digsite E32000 shaders created for Ghost, Banshee and Shade turrets by SeanT

>>Digsite style Ghost, Spectre and Shade Turret added to Geomar

>>CE style Rocket Warthog replaces Gearbox Warthog with balance tweaks to ensure more reliable rocket hits when close to targets


BSP


>>Rebaked lighting on super quality in all playable BSPs for Episode 1

>>Fixed water shaders

>>Removed fake fog from BSP_C's water and added a river foam effect to it to give the proper appearance of a large flowing river

>>Fixed the look of waterfalls in all BSPs

>>Fixed positioning of waterfall effects

>>Every phantom BSP has now been fixed (Most notable in boss encounter when shooting Drones)

>>Skybox distant water bump fix


Other fixes


>>Replaced stock MCC HUD with Revised HUD by Aerocatia

>>Scripting problems have been fixed such as: Switching BSPs, AI exiting Dropships, Enforcer Sentinel playing death sounds instead of quietly despawning off screen in cave cliff encounter

>>Pause Menu Objective text/ MCC HUD Objective text fix

>>Fixed kill volume triggering on first bridge if moving too fast through Forerunner Structure

>>All terminals have been shortened and made skippable

>>All text in cutscenes and terminals have had text offsets corrected and now display text sizes and offsets close to Original Lumoria

>>CO-OP support with both cutscenes and gameplay scripting

>>FOV fix on opening cutscene to keep Lumoria parity

>>Every Custom Edition tag has been stripped out and replaced with MCC tags (In progress)
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Showing 1-2 of 2 comments
Noobs 12 Nov, 2024 @ 12:57pm 
pls add skipable cutscenes thx u
please add the rest of the episodes, maybe you can make the changes to them and adjust them as time goes on. I just want to play this campaign so badly.....
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