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The game doesn't actually tell you what the different numbers for each tower mean. Presumably Damage, Range, and Fire Rate in that order? Still, trying to figure out what the most efficient way is isn't exactly clear, nor are the mechanics of Armor/Poison. And that's before you get into Lust and Envy buffs.
Diligence(?) appears to be broken - it seemingly only takes 1 damage from everything, and doesn't summon enemies like the text implies that it should. It died eventually, but it survived so long that I decided to just summon the other waves while it was still alive. I got past wave 50 and it was still slowly crawling past the first corner.
The enemy that says that it's supposed to be only vulnerable to a single tower at a time is broken on a fundamental level, as by the time you get it you've likely gained enough mana to basically fill your entire board. But it's also mechanically broken because it died in 2 seconds despite that.
the Spires being able to move in completely unpredictable paths, including *past the bottom of the screen*, makes them nearly impossible to defend in some circumstances, Thankfully, you have enough lives to just tank them since they only deal 1 damage.
The fast enemies can sometimes decide to outrun the bullets from your Slow towers, which is kinda the opposite of how that interaction is supposed to happen.
Game needs to either end the challenge after wave 51 or provide some kind of endless mode if it's going to keep going.
I understand this mod isn't going to be worked on any further but that's my thoughts on it.