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- Happy to help, thanks for making a great mod and maintaining it for all of us.
Do you think your fix will effectively disable moddable weather? Do you mean automation will stop responding to season changes? Or do you mean automation just won't offer options for addressing mod weather, like rain and monsoons?
v0.7.9.3-7f397d5-sw
InvalidOperationException: Unknown hazardous weather type: Drought (DroughtWeather - ModdableWeather.Defaults.GameDroughtWeather)
IgorZ.Automation.ScriptingEngine.ScriptableComponents.WeatherScriptableComponent.OnHazardousWeatherStartedEvent (Timberborn.HazardousWeatherSystem.HazardousWeatherStartedEvent event) (at <58c6e8f6a1a44ce3a11ce807ead48799>:0)
It's a bit sad that the constructor can only work for stock game seasons. Did you have to populate the season list manually? Is there some script or signal moddable weather's author could add to their seasons so that the constructor recognizes the new weather as a season automatically?