Timberborn

Timberborn

Automation
Nirahiel 17 Nov, 2024 @ 11:06am
Bug reports
Creating this topic here, seems better than use the comments.

I got a crash, I'm assuming this comes from your mod ?

v0.6.9.2-8993f96-sw NullReferenceException: Object reference not set to an instance of an object IgorZ.Automation.PathCheckingSystem.PathCheckingService+<>c.<MaybeBuildWalkersIndex>b__19_1 (Timberborn.GameDistricts.Citizen x) (at <9053644ae6184ab7808559f8407d95b9>:0) System.Linq.Enumerable+WhereEnumerableIterator`1[TSource].MoveNext () (at <78e29e3c9350441c83ba23ba1abe8e2c>:0) IgorZ.Automation.PathCheckingSystem.PathCheckingService.MaybeBuildWalkersIndex () (at <9053644ae6184ab7808559f8407d95b9>:0) IgorZ.Automation.PathCheckingSystem.PathCheckingService.IsBlockingSite (IgorZ.Automation.PathCheckingSystem.PathCheckingSite site) (at <9053644ae6184ab7808559f8407d95b9>:0) IgorZ.Automation.PathCheckingSystem.PathCheckingService.CheckBlockingStateAndTriggerActions (IgorZ.Automation.PathCheckingSystem.PathCheckingSite site) (at <9053644ae6184ab7808559f8407d95b9>:0) IgorZ.Automation.PathCheckingSystem.ConstructionSiteFinishIfRequirementsMetPatch.Prefix (System.Boolean __runOriginal, Timberborn.ConstructionSites.ConstructionSite __instance) (at <9053644ae6184ab7808559f8407d95b9>:0) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Timberborn.ConstructionSites.ConstructionSite.FinishIfRequirementsMet_Patch1(Timberborn.ConstructionSites.ConstructionSite) Timberborn.ConstructionSites.ConstructionSite.SetBuildTimeProgress (System.Single buildTimeProgressInHours) (at <58d27c96d00f47d0badb4bfcd5f27636>:0) Timberborn.ConstructionSites.ConstructionSite.IncreaseBuildTime (System.Single hours) (at <58d27c96d00f47d0badb4bfcd5f27636>:0) Timberborn.ConstructionSites.BuildExecutor.Tick (System.Single deltaTimeInHours) (at <58d27c96d00f47d0badb4bfcd5f27636>:0) Timberborn.BehaviorSystem.BehaviorManager.TickRunningExecutor () (at <8f90d7b8a9264e868a7068a4a0e10502>:0) Timberborn.BehaviorSystem.BehaviorManager.Tick () (at <8f90d7b8a9264e868a7068a4a0e10502>:0) Timberborn.TickSystem.TickableComponent.StartAndTick () (at <571a1eba0f9e4801970ca6c99ac26497>:0) Timberborn.TickSystem.MeteredTickableComponent.StartAndTick () (at <571a1eba0f9e4801970ca6c99ac26497>:0) Timberborn.TickSystem.TickableEntity.TickTickableComponents () (at <571a1eba0f9e4801970ca6c99ac26497>:0) Timberborn.TickSystem.TickableEntity.Tick () (at <571a1eba0f9e4801970ca6c99ac26497>:0) Rethrow as Exception: Exception thrown while ticking entity 4200f044-485c-475a-8d59-4ed0dcf5db02 'BeaverAdultVuzashi' Timberborn.TickSystem.TickableEntity.Tick () (at <571a1eba0f9e4801970ca6c99ac26497>:0) Timberborn.TickSystem.TickableEntityBucket.TickAll () (at <571a1eba0f9e4801970ca6c99ac26497>:0) Timberborn.TickSystem.TickableBucketService.TickNextBucket () (at <571a1eba0f9e4801970ca6c99ac26497>:0) Timberborn.TickSystem.TickableBucketService.TickBuckets (System.Int32 numberOfBucketsToTick) (at <571a1eba0f9e4801970ca6c99ac26497>:0) Timberborn.TickSystem.Ticker.Update (System.Single deltaTimeInSeconds) (at <571a1eba0f9e4801970ca6c99ac26497>:0) Timberborn.TickSystem.TickerUpdater.Update () (at <571a1eba0f9e4801970ca6c99ac26497>:0)
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Showing 1-4 of 4 comments
ihsoft  [developer] 22 Nov, 2024 @ 5:57pm 
This is indeed a bug. Is it persistent? I.e. if you reload the save game and let it running, will it crash again at the same moment? What mods do you have in your game?

I created a bug on GitHub: https://github.com/ihsoft/TimberbornMods/issues/65. There, you can share your save game file to help me troubleshooting it.
Nirahiel 23 Nov, 2024 @ 4:13am 
It was, and I ended up disabling your mod because of it. I think it may have been related to the trains mod, and more specifically the "wait construction to not block builders", maybe when applied on that one rail track that can go over the roads ? Sorry if i can't be more precise than this
ihsoft  [developer] 23 Nov, 2024 @ 9:27pm 
If you just erase the automations on the buildings, will it go away? You can disable the mod, of course, but I hope it's not that bad :)
Nirahiel 24 Nov, 2024 @ 5:47am 
Not sure, I don't have that save anymore, but I think I tried to "cancel automation" on them and ended up crashing too ?
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Showing 1-4 of 4 comments
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