Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

Colorful Tech Web (Vanilla)
NoTomorrow 30 Oct, 2014 @ 12:57am
Building bonus quests in the description
Could you please write the following potential bonuses in the description of the buildings?
This will help players to improve their understanding of available choices.
Thanks in advance.

Clinic: +15 City HP OR +1 Health
Old Earth Relic: No maintenance for the building OR +1 Culture
Trade Depot: +1 Production OR +1 Energy
Laboratory: +1 expedition for explorers OR +1 Science
Recycler: +10% worker rate OR +1 Food
Pharmalab: +1 Science OR +1 Health
Cytonursery: +5% Production for military units OR +1 Production
Ultrasonic Fence: +1 to Fence radius OR trade convoys will not be attacked by alien units
Vivarium: +1 Science OR +1 Food
Network: No maintenance for the building OR +1 Culture
Thorium reactor: +2 Energy OR +1 Production
Repair Facility: +1 orbital coverage OR +5% Production for military units
Observatory: +2 Defense for the city OR +2 Movement for naval units
Launch Complex: +1 orbital coverage OR +10% Production for orbital units
Alien Preserve: +5 heal rate OR +1 Science and +1 Energy
Auto Plant: +1 trade route limit OR +1 Energy
Institute: +5% Science OR a free tech
Xeno Sanctuary: +2 Culture OR +2 Food
Rocket Battery: +5 City Defense OR +1 Anti-Orbital Strike range
Mass Digester: +1 Production OR +1 Food
Holosuite: +2 Culture OR Free Virtue
Gene Garden: +3 Gold OR +1 Health
Cloning Plant: 10% Food carried over after pop growth OR +1 Health
Xenofuel Plant: one-time 1000 Energy OR +3 Energy and +2 Production from Xenomass Wells
Xenonursery: one-time 450 Science OR +5 Xenomass
Gaian Well: +2 Energy OR +1 Production
Command Center: +15 City Defense OR +1 Covert Agent
Feedsite Hub: +1 Covert Agent OR +10% Worker speed
CEL Cradle: 10% Food carried over after pop growth OR +1 Covert Agent
Surveillance Web: Covert Agents advance in rank faster OR +10 City HP
Alloy Foundry: +2 Production from Titanium Mines OR +4 Titanium
LEV Plant: +2 Production OR +2 Energy
Auto Plant: +1 Trade Route OR +1 Energy
Bionics Lab: +1 Science OR +1 Culture
Institute: +5% Science OR Free Technology
Biofuel Plant: +1 Energy OR +1 Production
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Showing 1-2 of 2 comments
BuzzBear 31 Oct, 2014 @ 12:47am 
!!!
Quagma Blast  [developer] 31 Oct, 2014 @ 7:50am 
There's now a mod by another user which does this. Compatible with this mod, too, as you can tell from the screenshot there.
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Showing 1-2 of 2 comments
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