Slay the Spire

Slay the Spire

[Arknights] Muelsyse
 This topic has been pinned, so it's probably important
FimmlpS  [developer] 9 Sep, 2024 @ 1:43am
Feed Back maybe about BUG
QAQ
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Showing 1-15 of 21 comments
Crimson 9 Sep, 2024 @ 5:28am 
和作者为Yu 的ORI mod一起运行时,如果排序比它低会在进入战斗时崩溃
Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: java.lang.NoSuchMethodError: actions.DelayActionAction.<init>(Ljava/util/ArrayList;)V
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:133)
Caused by: java.lang.NoSuchMethodError: actions.DelayActionAction.<init>(Ljava/util/ArrayList;)V
at helpers.MuelsyseMod.receiveOnBattleStart(MuelsyseMod.java:127)
at basemod.BaseMod.publishStartBattle(BaseMod.java:2609)
at basemod.patches.com.megacrit.cardcrawl.rooms.AbstractRoom.StartBattleHook.Insert(StartBattleHook.java:20)
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:295)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)

部分会在开始游戏时给予额外遗物的mod,会错误的给予多个重复遗物,重开次数越多给的越多,对其他角色无影响
例如 巫礼_Mod 正常只会给一个遗物,对于缪尔赛思会给3个,在选人画面也会显示不该出现的赠品遗物
FimmlpS  [developer] 9 Sep, 2024 @ 6:10am 
Originally posted by Crimson:
和作者为Yu 的ORI mod一起运行时,如果排序比它低会在进入战斗时崩溃
Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: java.lang.NoSuchMethodError: actions.DelayActionAction.<init>(Ljava/util/ArrayList;)V
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:133)
Caused by: java.lang.NoSuchMethodError: actions.DelayActionAction.<init>(Ljava/util/ArrayList;)V
at helpers.MuelsyseMod.receiveOnBattleStart(MuelsyseMod.java:127)
at basemod.BaseMod.publishStartBattle(BaseMod.java:2609)
at basemod.patches.com.megacrit.cardcrawl.rooms.AbstractRoom.StartBattleHook.Insert(StartBattleHook.java:20)
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:295)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)

部分会在开始游戏时给予额外遗物的mod,会错误的给予多个重复遗物,重开次数越多给的越多,对其他角色无影响
例如 巫礼_Mod 正常只会给一个遗物,对于缪尔赛思会给3个,在选人画面也会显示不该出现的赠品遗物
解决了!谢谢
FUNMaze 9 Sep, 2024 @ 11:43am 
1.卡牌逸散型盾牌放大查看时会出现卡牌绘画消失
2.卡牌新枝只显示衍生牌蓝风信子,不显示衍生牌水
3.衍生牌的词条效果不能预览,对新手不友好
4.没有额外遗物与牌组形成联动,有点可惜
ps.虽然角色强度高会让人玩得很爽,但是打到中后期小怪和boss都一回合秒掉了。失去了成长的乐趣。
Someday 9 Sep, 2024 @ 7:18pm 
主界面继续游戏时崩溃
Game crashed.
Version Info:
- Java version (1.8.0_144)
- Slay the Spire (12-18-2022)
- ModTheSpire (3.30.3)
Mod list:
- basemod (5.54.1)
- stslib (2.11.0)
- Muelsyse_FimmlpS (0.9.5)

Mods in stacktrace:
- Muelsyse_FimmlpS (0.9.5)
Cause:
java.lang.NullPointerException
at Muelsyse.screens.TypeSelectScreen.onLoad(TypeSelectScreen.java:149)
at Muelsyse.screens.TypeSelectScreen.onLoad(TypeSelectScreen.java:24)
at basemod.abstracts.CustomSavable.onLoadRaw(CustomSavable.java:42)
at basemod.patches.com.megacrit.cardcrawl.core.CardCrawlGame.LoadPlayerSaves.Postfix(LoadPlayerSaves.java:108)
at com.megacrit.cardcrawl.core.CardCrawlGame.loadPlayerSave(CardCrawlGame.java:1245)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:801)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
FimmlpS  [developer] 9 Sep, 2024 @ 7:31pm 
Originally posted by Someday:
主界面继续游戏时崩溃
Game crashed.
Version Info:
- Java version (1.8.0_144)
- Slay the Spire (12-18-2022)
- ModTheSpire (3.30.3)
Mod list:
- basemod (5.54.1)
- stslib (2.11.0)
- Muelsyse_FimmlpS (0.9.5)

Mods in stacktrace:
- Muelsyse_FimmlpS (0.9.5)
Cause:
java.lang.NullPointerException
at Muelsyse.screens.TypeSelectScreen.onLoad(TypeSelectScreen.java:149)
at Muelsyse.screens.TypeSelectScreen.onLoad(TypeSelectScreen.java:24)
at basemod.abstracts.CustomSavable.onLoadRaw(CustomSavable.java:42)
at basemod.patches.com.megacrit.cardcrawl.core.CardCrawlGame.LoadPlayerSaves.Postfix(LoadPlayerSaves.java:108)
at com.megacrit.cardcrawl.core.CardCrawlGame.loadPlayerSave(CardCrawlGame.java:1245)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:801)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
您好,因为昨天晚上更新了新的保存项,请问是昨天没打完的存档还是今天新开的,如果是前者重开一把应该就没问题了
Someday 29 Sep, 2024 @ 4:42am 
拿了羽蛇的图书馆后打完精英,有一组特殊的选卡,但是这组选卡在选择后进行sl,选卡选项消失了,选的卡也没有进卡组。
FimmlpS  [developer] 29 Sep, 2024 @ 7:56am 
Originally posted by Someday:
拿了羽蛇的图书馆后打完精英,有一组特殊的选卡,但是这组选卡在选择后进行sl,选卡选项消失了,选的卡也没有进卡组。
了解,保存机制出了些问题,这就修复
FimmlpS  [developer] 5 Dec, 2024 @ 8:40pm 
Originally posted by 荒谬之星:
https://steamusercontent-a.akamaihd.net/ugc/43443618358448888/951F6CD7A8CC2125F3290C2284E7C45DB8649E0A/
主原料消耗了?
因为你这张栽培牌是【春语】,你仔细看一下卡牌描述,春语在基础栽培之上会消耗主原料,其他栽培是不会的
不知道哪里出问题了,打完第一个怪就闪退了
Mods in stacktrace:
- Muelsyse_FimmlpS (1.0.0)
Cause:
java.lang.NullPointerException
at Muelsyse.patches.ManifoldPatch.update(ManifoldPatch.java:79)
at Muelsyse.characters.Muelsyse.update(Muelsyse.java:318)
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:491)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
我只订阅了你的明日方舟mod和前置mod,进去后缪缪的卡面全都变成空白了,皮肤倒是正常的
FimmlpS  [developer] 24 Apr @ 1:44pm 
Originally posted by arknights:
我只订阅了你的明日方舟mod和前置mod,进去后缪缪的卡面全都变成空白了,皮肤倒是正常的
也许是我最近更新导致的兼容性问题,等我之后测试一下吧,请先暂时不要多开
FimmlpS  [developer] 24 Apr @ 1:47pm 
Originally posted by 小日月:
不知道哪里出问题了,打完第一个怪就闪退了
Mods in stacktrace:
- Muelsyse_FimmlpS (1.0.0)
Cause:
java.lang.NullPointerException
at Muelsyse.patches.ManifoldPatch.update(ManifoldPatch.java:79)
at Muelsyse.characters.Muelsyse.update(Muelsyse.java:318)
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:491)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
我对这段代码进行了密闭性测试,上述报错位置不应该有bug,请麻烦把你游玩时的mod列表贴出来方便我检查错误
Originally posted by FimmlpS:
Originally posted by 小日月:
不知道哪里出问题了,打完第一个怪就闪退了
Mods in stacktrace:
- Muelsyse_FimmlpS (1.0.0)
Cause:
java.lang.NullPointerException
at Muelsyse.patches.ManifoldPatch.update(ManifoldPatch.java:79)
at Muelsyse.characters.Muelsyse.update(Muelsyse.java:318)
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:491)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
我对这段代码进行了密闭性测试,上述报错位置不应该有bug,请麻烦把你游玩时的mod列表贴出来方便我检查错误

这样。新开了一把不知道bug变没变,应该是没变但还是贴出来吧。
Mod list:
- basemod (5.55.3)
- actlikeit (1.2.8)
- Better_Animation (0.2.0)
- stslib (2.11.0)
- CthughaV2 (1.1.0)
- VUPShionMod (9.3.3)
- loadout (1.1.0)
- NpcFeminization (0.2)
- ShionUnlock (1.0.0)
- MoeTheSpireHunterMod (1.0.0)
- TimeKeeperMod (1.4.2)
- gkmasMod (0.3.7)
- Blue archive Hina mod (1.1.3)
- TS05_Marisa (0.15.4)
- mintyspire (2.5.8)
- Muelsyse_FimmlpS (1.0.0)
- anniv5 (2.3.11)
- expansionPacks (1.8.1)

Mods in stacktrace:
- Muelsyse_FimmlpS (1.0.0)
Cause:
java.lang.NullPointerException
at Muelsyse.patches.ManifoldPatch.update(ManifoldPatch.java:79)
at Muelsyse.characters.Muelsyse.update(Muelsyse.java:318)
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:491)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
FimmlpS  [developer] 25 Apr @ 1:55am 
Originally posted by 小日月:
Originally posted by FimmlpS:
我对这段代码进行了密闭性测试,上述报错位置不应该有bug,请麻烦把你游玩时的mod列表贴出来方便我检查错误

这样。新开了一把不知道bug变没变,应该是没变但还是贴出来吧。
Mod list:
- basemod (5.55.3)
- actlikeit (1.2.8)
- Better_Animation (0.2.0)
- stslib (2.11.0)
- CthughaV2 (1.1.0)
- VUPShionMod (9.3.3)
- loadout (1.1.0)
- NpcFeminization (0.2)
- ShionUnlock (1.0.0)
- MoeTheSpireHunterMod (1.0.0)
- TimeKeeperMod (1.4.2)
- gkmasMod (0.3.7)
- Blue archive Hina mod (1.1.3)
- TS05_Marisa (0.15.4)
- mintyspire (2.5.8)
- Muelsyse_FimmlpS (1.0.0)
- anniv5 (2.3.11)
- expansionPacks (1.8.1)

Mods in stacktrace:
- Muelsyse_FimmlpS (1.0.0)
Cause:
java.lang.NullPointerException
at Muelsyse.patches.ManifoldPatch.update(ManifoldPatch.java:79)
at Muelsyse.characters.Muelsyse.update(Muelsyse.java:318)
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:491)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
loadoutmod与大部分有召唤物机制的mod兼容性都不高,你可以试试别开loadout玩
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