Team Fortress 2

Team Fortress 2

2Fort Event
IEatGeckos  [developer] 10 Sep, 2024 @ 8:48am
BUG REPORT
Report all bugs/issues with the map in this thread pls thanks
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Showing 1-6 of 6 comments
dmxand3r 10 Sep, 2024 @ 11:22am 
lots of bugs, also i'd reccomend swapping out purple skeletons that attack both teams with the skeletons of the team that just got capped, as for the bugs: skeletons tend to stop in place due to pumpkin bombs around the map messing with the navigation mesh. to explain further, all the floors are completely smoothe so that means that the nav mesh tiles are large, if even one pumpkin bomb is on that large tile then the whole tile gets marked as "can't walk there cus something is blocking the way"

another thing: spellbook spells don't show what spell you just picked up, and soul gargoyles spawn in the middle of a wall in the waters
IEatGeckos  [developer] 11 Sep, 2024 @ 1:47am 
Originally posted by dmxand3r:
lots of bugs, also i'd reccomend swapping out purple skeletons that attack both teams with the skeletons of the team that just got capped, as for the bugs: skeletons tend to stop in place due to pumpkin bombs around the map messing with the navigation mesh. to explain further, all the floors are completely smoothe so that means that the nav mesh tiles are large, if even one pumpkin bomb is on that large tile then the whole tile gets marked as "can't walk there cus something is blocking the way"

another thing: spellbook spells don't show what spell you just picked up, and soul gargoyles spawn in the middle of a wall in the waters


Ill fix the gargoyles in the next version, as for the spells are you using a custom hud?. I've also never seen the skeletons just stop moving could you send a recording or some screenshots?
MillyOverMae 11 Sep, 2024 @ 12:00pm 
Skeletons get stuck underneath the mid bridge, i believe this is nav mesh related

https://i.imgur.com/JV1wAjp.png
IEatGeckos  [developer] 11 Sep, 2024 @ 11:51pm 
Originally posted by bloodyroses:
Skeletons get stuck underneath the mid bridge, i believe this is nav mesh related

https://i.imgur.com/JV1wAjp.png

Not a nav issue, I somehow managed to copy a bunch of spawnpoints in that spot, I fixed it in the next version
dmxand3r 12 Sep, 2024 @ 6:34am 
Originally posted by RatsInYourWalls:
Originally posted by dmxand3r:
lots of bugs, also i'd reccomend swapping out purple skeletons that attack both teams with the skeletons of the team that just got capped, as for the bugs: skeletons tend to stop in place due to pumpkin bombs around the map messing with the navigation mesh. to explain further, all the floors are completely smoothe so that means that the nav mesh tiles are large, if even one pumpkin bomb is on that large tile then the whole tile gets marked as "can't walk there cus something is blocking the way"

another thing: spellbook spells don't show what spell you just picked up, and soul gargoyles spawn in the middle of a wall in the waters


Ill fix the gargoyles in the next version, as for the spells are you using a custom hud?. I've also never seen the skeletons just stop moving could you send a recording or some screenshots?
yes i am using a custom hud, enhanced default hud. however it still shows spells usually so...
Last edited by dmxand3r; 12 Sep, 2024 @ 8:00am
IEatGeckos  [developer] 15 Sep, 2024 @ 11:32pm 
Ok found out that the spells not showing up on the hud was bc of me not setting up the map logic properly. Will be fixed in the next version
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