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Node is null - you must called EnsureGraphicsInitialized() on the drawn dynamic thing Cara before drawing it.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.Log:ErrorOnce (string,int)
Verse.PawnRenderTree:TraverseTree (System.Action`1<Verse.PawnRenderNode>)
System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
NiceHealthTab.OverlayGeneCache:CallTraverseTree (Verse.PawnRenderTree,System.Action`1<Verse.PawnRenderNode>)
NiceHealthTab.OverlayGeneCache:SolveCache (Verse.Pawn)
NiceHealthTab.DollDrawer:DrawAllDolls (UnityEngine.Rect,Verse.Pawn,bool)
NiceHealthTab.Patches/DrawHediffListing_Patch:Prefix (UnityEngine.Rect,Verse.Pawn,bool,bool)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.HealthCardUtility.DrawHediffListing_Patch1 (UnityEngine.Rect,Verse.Pawn,bool,single,bool)
NiceHealthTab.Patches/HealthCardUtility_DrawPawnHealthCard_Patch:Prefix (UnityEngine.Rect,Verse.Pawn,bool,bool,Verse.Thing)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.HealthCardUtility.DrawPawnHealthCard_Patch4 (UnityEngine.Rect,Verse.Pawn,bool,bool,Verse.Thing)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.ITab_Pawn_Health.FillTab_Patch1 (RimWorld.ITab_Pawn_Health)
Verse.InspectTabBase/<>c__DisplayClass19_0:<DoTabGUI>b__0 ()
Verse.ImmediateWindow:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
That's a totally separate issue, unrelated to More Injuries. I actually came here to make a post about it myself.
Its not possible to select more than one body part for one body part
(example: more injuries adds femoral and popliteal artery, but you cant choose both for the same leg)