Project Zomboid

Project Zomboid

[B41/B42] Day One (Bandits)
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Unamelable 9 Nov, 2024 @ 5:28pm
The event with the mental people should be cut the ♥♥♥♥ out.
Its actually "go ♥♥♥♥ yourself" card where you die from troll event. I was baricaded inside bathroom, start to sleep, and from wallhack that this mod gives. I got ripped instantly without chance to escape.

Died twice in this ♥♥♥♥♥♥ event, only way to skip this bs is to restart save. And it will not save you because they already spawned nearby your location.

https://ibb.co/k6Wz9d0
Last edited by Unamelable; 9 Nov, 2024 @ 5:29pm
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Showing 1-15 of 30 comments
Slayer  [developer] 10 Nov, 2024 @ 7:09am 
Maybe you need to try another tactic than sleeping? How about using friendlies or zombies as help?
Sylon 10 Nov, 2024 @ 8:40am 
Second this, ♥♥♥♥ those patients.

At least give the option to turn it off, nobody will miss them.
Strider 10 Nov, 2024 @ 4:10pm 
Are they the ones that run around in the STALKER bandit coat? I went to sleep in a garage with the door closed and when I woke up they bashed the door down and spit roast me.
Same thing just happened to me. I finally get a house that isn't blown up and 13 mental patients with hockey sticks swarm me. A bit ridiculous.
Strider 10 Nov, 2024 @ 7:52pm 
Even with TrueCrawl and BetterFPS uninstalled they still bust in my room.
Dunkersplay 10 Nov, 2024 @ 9:18pm 
Originally posted by Slayer:
Maybe you need to try another tactic than sleeping? How about using friendlies or zombies as help?
The overall AI operates too fast and swarms the player in large hordes. I've struggled to get a save going beyond an hour because of how overpowered the AI is.
Slayer  [developer] 11 Nov, 2024 @ 1:17am 
Originally posted by Sylon:
Second this, ♥♥♥♥ those patients.

At least give the option to turn it off, nobody will miss them.

Use sandbox settings and reduce Gangs
Unamelable 11 Nov, 2024 @ 7:42am 
Originally posted by Slayer:
Originally posted by Sylon:
Second this, ♥♥♥♥ those patients.

At least give the option to turn it off, nobody will miss them.

Use sandbox settings and reduce Gangs

Wow, that is such slap in the face.
I got an idea for this problem - you could actually modify what events can occur. Or what not, like you did with bombing, gas, and minigun kill-spray.
kod77 11 Nov, 2024 @ 1:30pm 
Originally posted by Slayer:
Maybe you need to try another tactic than sleeping? How about using friendlies or zombies as help?
The only problem is that realism-wise, 20 asylum escapees shouldn't logically have hivemind to target a random joe shmoe and raid exactly his house and know his exact location, meanwhile you play as this "avreage joe shmoe". Other than this weird thing, the mod's great, however why tf would 20 "mental people" recieve my GPS coordinates to say "I know your location bro" and storm through exactly my lil house just then
Last edited by kod77; 11 Nov, 2024 @ 1:37pm
kod77 11 Nov, 2024 @ 1:35pm 
Originally posted by Unamelable:
Originally posted by Slayer:

Use sandbox settings and reduce Gangs

Wow, that is such slap in the face.
I got an idea for this problem - you could actually modify what events can occur. Or what not, like you did with bombing, gas, and minigun kill-spray.
Makes sence btw, it could be an option as well
Last edited by kod77; 11 Nov, 2024 @ 1:38pm
Pawtastic 11 Nov, 2024 @ 8:48pm 
Originally posted by kod77:
Originally posted by Slayer:
Maybe you need to try another tactic than sleeping? How about using friendlies or zombies as help?
The only problem is that realism-wise, 20 asylum escapees shouldn't logically have hivemind to target a random joe shmoe and raid exactly his house and know his exact location, meanwhile you play as this "avreage joe shmoe". Other than this weird thing, the mod's great, however why tf would 20 "mental people" recieve my GPS coordinates to say "I know your location bro" and storm through exactly my lil house just then
I mean, it could make sense that you attracted people to your location if you are shooting everyone in sight. A gunshot is very loud!!
kod77 12 Nov, 2024 @ 4:48am 
Originally posted by Pawtastic:
Originally posted by kod77:
The only problem is that realism-wise, 20 asylum escapees shouldn't logically have hivemind to target a random joe shmoe and raid exactly his house and know his exact location, meanwhile you play as this "avreage joe shmoe". Other than this weird thing, the mod's great, however why tf would 20 "mental people" recieve my GPS coordinates to say "I know your location bro" and storm through exactly my lil house just then
I mean, it could make sense that you attracted people to your location if you are shooting everyone in sight. A gunshot is very loud!!
Guess what? I myself didn't shoot even a single bullet to attract a gang of mentally unstable patients who escaped from mental facility or anybody else, so the only humans these mental facility escapees could've heard shooting could be other NPCs roaming in the area and then they'd raid those loud ass gunmen NPCs and not me. Also I don't think they have GPS connected to their brains for them to know my exact location so they'd come and raid exactly me exactly on day 2's early morning.
Last edited by kod77; 12 Nov, 2024 @ 4:49am
yeah the spawn rates, and especially minimum distances are way off. Clarification on what settings to change would make this much more entertaining. at the moment i cant even start a new save without randos already being in my house, and its pointless to run or settle anywhere because the enemies just teleport inside. this is especially a problem with basement and interior vehicle mods like the RVs or boats
also what is with every single alarm on every car going off at once? very annoying
O_- Heinrick McBrewin -_O 12 Nov, 2024 @ 12:46pm 
wow, I've never seen a more angry group of people then most of the ones in this thread.
Like someone made an awesome amazing mod, and instead of nicely asking, suggesting or you know, reporting it as a potential bug, you lot come out like a bunch of angry children having a tantrum. Author should just lock this thread as an example of rude people.
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