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im not a fan of it either
As a matter of fact this mod spawns quite many individual npcs. But the fact that you don't mention them proves my point.
The overall experience will depend on the spawn location and amount of zombies. If there is not enough zombies then you will get many followers.
I can maybe a little tune it. Currently they follow you if there is no threat around. I could possibly increase the threat radius.
adding hostile npcs into the mix would be cool too like criminals and inmates fighting everyone would add more chaos too if its possible.
I do agree that hordes of people all standing the main player is immersion breaking. I'd much rather just see bands of survivors around, and maybe a rare few follow the player.
When I loaded in on a fully vanilla world with just these two mods enabled, default settings with high spawns, within about a minute I was followed by around 20 NPCs.
I think instead if perhaps 1-4 followed me, and the others broke off into groups of similar sizes (or went at it alone) - this would feel amazing.
Anyway, I truly love the sound design and the ambience that this mod creates - I've been playing and modding for many years and I don't think I've ever come across something that's felt as immersive as this.
The independent NPCs in this mod have this same problem where they're always wandering, which makes them disperse and die before the player can encounter them. So, theoretically, the solution should also be the same as vanilla zombie migration, which is to not let them constantly wander.
So, I still think more guard/defender AI is the most logical fix here, instead of the NPCs always following the player.
I think maybe having some kind of hard cap (player adjustable?) for the amount of people who will follow you is the easy answer because it's less immersion breaking when it's a small group compared to having literally 12 Army soldiers follow you around like you're the president. Either way the mod is very cool, I hope it can reach it's fullest potential
I'll do my best to keep anyone I meet safe.
Mybe, but need a new feature, some survivors in panic running out of the place (I suppose you need to kill them when get to far somehow), I haven't seen cowards alive in this mod.
On the other side, what I wish to see is a much much higher value for defenders in the first day than in the bandits value for the rest of the game. That's easy to watch and very immersive if it's possible.
It's one thing to make the world not feel empty. It's another to make the world feel alive -- even while you're fighting the undead.