Project Zomboid

Project Zomboid

[B41/B42] Day One (Bandits)
Jet bombings seem super overtuned
I feel like the bombings were just near-constant, never stopping for a single moment. Is this intentional? It destroys every structure and it starts to feel a little odd when a new bomb drops in my precise area every few seconds for hours upon hours at end. That said, this mod is ♥♥♥♥♥♥♥ awesome, thank you for making it.
< >
Showing 1-15 of 23 comments
Slayer  [developer] 11 Sep, 2024 @ 11:48pm 
Have you visited the rest of the world after the bombing stops?
jukebox 12 Sep, 2024 @ 12:54am 
sucks when you take off from a population center and the bombs obviously follow you out of town
Slayer  [developer] 12 Sep, 2024 @ 2:41am 
The bombings and destruction also take place outside of your current area. It might have not worked but I have just updated the mod. Not everything will be destroyed but it should look really ugly
Sir_Churr 12 Sep, 2024 @ 3:17am 
i think the issue is that the active explosions near the player happens far too frequently, would it be possible to add settings to change the frequency of this and also the npcs that follow if so i will donate for a coffee :) mod is insane
NuclearPotato 12 Sep, 2024 @ 10:11pm 
2
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3330138334

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3330138347

I just think it's a bit much for the entire bomb inventory of the United States Air Force to be dropped endlessly on a random farmhouse in the middle of nowhere for hours on end
Sagurun 13 Sep, 2024 @ 7:34am 
My suggestion for the bombings: Make it happen if there is X amount of Zomboids in the area, something like at least more than 5 or 10 would suffice

This way, the player can clear an area for a base and it doesn't get carpet bombed while trying to set up defenses against the biker gang day two, and the rest of the overrun towns get blasted as you would expect

It also would solve the issue of a million explosions going off in the middle of the forest or a empty parking lot

My main problem with explosions happening only on nearby cells is that once u drive for a minute or two you go from active warzone to clean and nice suburbs. Though I understand this is a Zomboid limitation more than anything
Last edited by Sagurun; 13 Sep, 2024 @ 7:37am
Slayer  [developer] 13 Sep, 2024 @ 12:20pm 
I might do it that way. For now the bombings will hit only urban areas with no connection to actual zombie presence.
Originally posted by Slayer:
I might do it that way. For now the bombings will hit only urban areas with no connection to actual zombie presence.
This kinda makes the most sense from a realism standpoint anyway. Hit the hot spots and choke points, then hope for the best.
anonymousalien602 13 Sep, 2024 @ 2:55pm 
Originally posted by Sagurun:
My main problem with explosions happening only on nearby cells is that once u drive for a minute or two you go from active warzone to clean and nice suburbs. Though I understand this is a Zomboid limitation more than anything

Maybe after the bombs have stopped, there could be something like a meta story event for bombed areas in other cells?
anonymousalien602 13 Sep, 2024 @ 3:07pm 
Here's an anecdote for the main issue I see with the current system for bombing. In one attempt to survive Day One, I drove out to the relay station west of Muldraugh to escape the chaos in the streets. When the bombing began, the bombs repeatedly landed on the two trailers in the relay station, as they seemingly had no where else to go.

A similar problem related to the bombing is also the NPC spawns. They naturally always have to spawn within the player cell, but the chance of them spawning doesn't seem to change depending on the region. So, despite being in a remote location, dozens of police, survivors, and military still spawned at the relay station when you'd expect there to be significantly less, if any at all.
Slayer  [developer] 13 Sep, 2024 @ 3:09pm 
sure, if you want a quiet place then this mod does not deliver that.
anonymousalien602 13 Sep, 2024 @ 3:35pm 
Don't get me wrong; there shouldn't be any place that is entirely quiet, but I think regions could have some more impact on spawning for the sake of realism.
Slayer  [developer] 13 Sep, 2024 @ 3:43pm 
I use map regions. If that relay station is defined as a town then its a town.
anonymousalien602 13 Sep, 2024 @ 3:46pm 
Fair enough; that's probably why it ended up getting that much activity.
Stokes 14 Sep, 2024 @ 10:13am 
Originally posted by Sagurun:
My suggestion for the bombings: Make it happen if there is X amount of Zomboids in the area, something like at least more than 5 or 10 would suffice

This way, the player can clear an area for a base and it doesn't get carpet bombed while trying to set up defenses against the biker gang day two, and the rest of the overrun towns get blasted as you would expect

It also would solve the issue of a million explosions going off in the middle of the forest or a empty parking lot

My main problem with explosions happening only on nearby cells is that once u drive for a minute or two you go from active warzone to clean and nice suburbs. Though I understand this is a Zomboid limitation more than anything

this should work
< >
Showing 1-15 of 23 comments
Per page: 1530 50