Project Zomboid

Project Zomboid

[B41/B42] Day One (Bandits)
Mesrszmit 15 Sep, 2024 @ 6:57am
Day 2 issue
After surviving day one I woke up in my car and a second later 40 bikers came out of nowhere dismantled my car and obliterated me in a couple seconds, I think there should be some limit on how big the NPC groups can be, maybe some bandits (~50%) should get removed after midnight, it was pretty sad to die like that
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Showing 1-15 of 23 comments
Mesrszmit 15 Sep, 2024 @ 7:04am 
So I read the other suggestion and now I know it's intentional, but it's just stupid, immersion breaking, unfun and I think nobody likes it, just make it an optional submod or have two mods one with this included and one without. Or just make the group like 5-10 bandits instead
Last edited by Mesrszmit; 15 Sep, 2024 @ 7:06am
DMboyz 15 Sep, 2024 @ 9:03am 
So while playing with this mod i did notice something. The guns NPCs have can quickly break down vehicles specially when they are riding passenger they damage the vehicle they are riding in while shooting.
CGaming0197 15 Sep, 2024 @ 10:18am 
well he did say that this mod is the hardest of the hardest of mods that anyone has ever created. so you gotta realize that when coming into the mod itself and make sure you can change some of the settings in there too ya know. it looks like that the both of you just went in and did not change any of the settings from their default setting perimeters.

just saying...
Whytry 15 Sep, 2024 @ 12:58pm 
Originally posted by CGaming0197:
well he did say that this mod is the hardest of the hardest of mods that anyone has ever created. so you gotta realize that when coming into the mod itself and make sure you can change some of the settings in there too ya know. it looks like that the both of you just went in and did not change any of the settings from their default setting perimeters.

just saying...
there really isnt much options, when it comes to settings for this mod.
Yeah, the final wave is hardcoded to be as it is. Even prepared and in a killbox, I only managed to take down about a third of them before getting hacked to bits.

I've come to peace with how the bombs work (still wish they just hit the cities regardless of player position), but that final wave is just too much.
pgames-food 15 Sep, 2024 @ 6:57pm 
hi i posted something that might help to make this mod slightly easier while we learn it, here in case it helps:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/3329251514/6633328326834948690/

theres also a Turrets mod which might help too :)
jukebox 15 Sep, 2024 @ 8:39pm 
Originally posted by Mesrszmit:
So I read the other suggestion and now I know it's intentional, but it's just stupid, immersion breaking, unfun and I think nobody likes it, just make it an optional submod or have two mods one with this included and one without. Or just make the group like 5-10 bandits instead

Second this sentiment completely need sandbox settings for this mod, especially this finale ASAP to tone it down or turn it off. Cannot counter the finale without prior knowledge of it or being loaded down with 10 M16s. No in game intel prior before the bikers spawn and will just descend upon you like a heatseeking horde, you NEED to read the mod's description for info on this.

LOVE. THIS. MOD!!!!
Do NOT like the finale event.
Last edited by jukebox; 15 Sep, 2024 @ 8:41pm
pgames-food 15 Sep, 2024 @ 10:15pm 
hi the mod does have sandbox settings you can change, like how good they are are shooting, or how many enemies are in each wave - i cant remember if there is one for the final event but it has about 15 different bandit groups you can change
jukebox 16 Sep, 2024 @ 1:53am 
Originally posted by pgames-food:
hi the mod does have sandbox settings you can change, like how good they are are shooting, or how many enemies are in each wave - i cant remember if there is one for the final event but it has about 15 different bandit groups you can change

I believe it's the BANDITS mod that has all those settings and this mod is still WIP on that.

Does disabling the biker gang in the BANDITS sandbox settings make that last group not appear? If so then this mod is fixed lol.
Slayer  [developer] 16 Sep, 2024 @ 4:46am 
Sandbox options added.
whatislove9182 16 Sep, 2024 @ 5:56am 
Originally posted by Slayer:
Sandbox options added.
For some reason I don’t have sandbox settings for the day one mod
Help pls
Last edited by whatislove9182; 16 Sep, 2024 @ 5:56am
Slayer  [developer] 16 Sep, 2024 @ 7:05am 
Enable day one mod in game first on the mod list
Jolmer 16 Sep, 2024 @ 8:57am 
Originally posted by Slayer:
Enable day one mod in game first on the mod list
Im not seeing it on the list even after enabling the mod in game
Jolmer 16 Sep, 2024 @ 9:02am 
Okay so I unsubbed and resubbed and now I have it. Do you turn off gangs to get rid of the finale?
Zasucha 16 Sep, 2024 @ 5:30pm 
For anyone struggling with the Bikers, they spawn at 4 am on day two, so if you wake up at 3:30 you can wait for them to spawn then you can drive away
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