Space Engineers

Space Engineers

Asteroid Filter: Zones
Echthros  [developer] 17 Sep, 2024 @ 12:59pm
Config Values
<EditorAllowed> Default = true
When true, the console commands and editor function are available. Generally, this should be set to false once the zones are all configured.

<DefinedRegionsAreNegativeSpace> Default = true
If true, mod is in NEGATIVE mode. If false, the mod is in ADDITIVE mode.

In NEGATIVE mode, the world is full of asteroids by default and you can define negative zones that have no asteroids. You can also define positive zones that overlap and negate the negative zones to create more interesting zone shapes.

In ADDITIVE mode, the world has no asteroids by default and you can define positive zones that have asteroids. You can also define negative zones that overlap and negate the positive zones to create more interesting zone shapes.

Cluster Settings
Between the MinRadius and MaxRadius of a defined zone (transitional space), asteroid density will fade in or out across that distance. The <Seed> and <Scale> values are used in the Simplex calculation to determine if an asteroid should spawn or not. These are same exact values used in the "Asteroid Filter: Clusters" mod.

For the most part, you don't need to change these values unless you want to adjust the exactly how the asteroid density fades in/out across the transitional space.

<Seed> Default = Random
Random seed used to generate the asteroid clusters.

<Scale> Default = 0.1
Scale of the cluster/void pattern. Small values (0.1 is fairly small) will result in a smooth transitional space where asteroids gradually increase/decrease in frequency, but don't form large clumps. Large values (1 or greater are large) will result in a "clumpy" transitional space where asteroids may appear in large clusters with large voids between clusters

Regions
If mode is ADDITIVE, these regions will add asteroids. If mode is NEGATIVE, they will remove asteroids.

<Center>
Center of region in world coordinates.

<MinRadius>
Region minimum radius. Inside this radius, zone will have full effect.

<MaxRadius>
Region max radius. Outside this radius, zone will have no effect. Between min and max radius, zone will have partial effect.

RegionsSecondary
If mode is ADDITIVE, these regions will remove asteroids. If mode is NEGATIVE, they will add asteroids.

Config values work the same as Region.
Last edited by Echthros; 17 Sep, 2024 @ 2:43pm