RimWorld

RimWorld

Expanded Materials - Metals
 This topic has been pinned, so it's probably important
Argón  [developer] 18 Sep, 2024 @ 12:58pm
COMPATIBILITY & AUTOPATCHES
This is a place to discus about the mod's autopatches and compatibility. Feel free to comment on your ideas, mod suggestions and/or issues you might find with the mod right now. Issues are anything of the following nature: X object requiring Y material when you think it shouldn't or X object not requiring Y material when you think it should. Anything that makes the game difficult in a non-challenging way, but instead, harming the natural progression can also be addressed here. The fact that you suggest a certain patch doesn't mean I will get to work on it, but it'll rather serve as a way for me to see which types of issues players are having so that I can have an idea on how to improve the mod in the future.

List of compatible mods
The following mods have been taken in consideration while making the mod so that they feel well integrated.

  • Vanilla Furniture Expanded (all modules)
  • Vanilla Factions Expanded (all modules)
  • Save our ship 2
  • Vanilla Vehicles Expanded
  • ReBuild: Doors and corners
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Showing 1-15 of 46 comments
Creature 18 Sep, 2024 @ 1:23pm 
Medieval Overhaul prehaps :WhiteWolfFunny:
Churruminoh 18 Sep, 2024 @ 2:26pm 
gotta agree with the MO guy
Medieval overhaul adds so many new ores with similar production chains it'd be weird if they DIDN'T work together
DireStatus 19 Sep, 2024 @ 8:55am 
I have yet to do a full deep dive but since I dont see it on the list I would say, I would love to see some Combat Extended Support.
Argón  [developer] 19 Sep, 2024 @ 4:32pm 
Never used CE. What would a material mod need? I think, iirc, that CE added/changed some values regarding the armor provided by certain materials.
GRIMZONE 19 Sep, 2024 @ 5:54pm 
Originally posted by Argón:
Never used CE. What would a material mod need? I think, iirc, that CE added/changed some values regarding the armor provided by certain materials.
I am not an expert so anyone else please correct me if I'm wrong, CE changes the armor values in the game calculated as millimeters of steel. So potentially any armor made with anything like mild steel, iron, etc would have lower values of protection than if they used regular tempered steel. There is also lots of potential for its ammo crafting system. As it currently stands to craft ammo just requires steel. This mod could make it even more difficult requiring ammo to need brass, lead, or other metals depending on the type of ammo. Overall there is lots of potential for intermingling with CE that would likely add another unique challenge to the game.
DireStatus 19 Sep, 2024 @ 10:41pm 
Originally posted by GRIMZONE:
Originally posted by Argón:
Never used CE. What would a material mod need? I think, iirc, that CE added/changed some values regarding the armor provided by certain materials.
I am not an expert so anyone else please correct me if I'm wrong, CE changes the armor values in the game calculated as millimeters of steel. So potentially any armor made with anything like mild steel, iron, etc would have lower values of protection than if they used regular tempered steel. There is also lots of potential for its ammo crafting system. As it currently stands to craft ammo just requires steel. This mod could make it even more difficult requiring ammo to need brass, lead, or other metals depending on the type of ammo. Overall there is lots of potential for intermingling with CE that would likely add another unique challenge to the game.


Not going to lie, When I first brought this up I was thinking more about if there would be a issue but, now that I have watched the video and looked into the mod I am not really worried at all.

However I do think yes this has a lot of scaling possiblity for more in depth things on CE however, I can understand if it is not something that comes out with this as I would say that kinda falls more under a side change for CE.

Anyway Keep up the great work Agron!
Leaguenet 20 Sep, 2024 @ 7:54am 
Bionic toes and fingers from Expanded Prosthetics and Organ Engineering - Forked seem to get autopatched to require 0 titanium, causing a red error (Config error in BionicFinger: cost in EM_Titanium is zero).
Argón  [developer] 20 Sep, 2024 @ 9:11am 
I fixed it now. Thanks for reporting!
Astra 20 Sep, 2024 @ 11:02am 
i'm getting errors related to silver, the cost of modded weapons, and concrete recipe from fortifications - industrial.

silver error happens even when loading expanded materials by itself. config error from some modded weapons set cheaper than the faction allows when using them with this mod. also have no idea what the concrete recipe error is about, but it only occurs when including both fortifications - industrial and expanded materials together.

log: https://gist.github.com/HugsLibRecordKeeper/bf24c7f6ca761bfface3fc995d90def8
_♣Caligula♣_ 20 Sep, 2024 @ 11:26am 
If anybody tries it out with combat extended a report would be great!
albinogod 20 Sep, 2024 @ 12:05pm 
@Caligula works fine, the recipes do require regular steel and won't take tempered or mild. The CE team made a patch on their end for the previous version, so do not be surprised if they do so again.
_♣Caligula♣_ 20 Sep, 2024 @ 12:10pm 
Thanks for the info!
I guess combat extended should receive the next patch on steam soon-ish, on github is a newer version availabile afaik.
So maybe with the patch after this mod here is patched aswell.
Deep♂Dark 23 Sep, 2024 @ 6:18am 
Hi ! Just found a compatibility problem with mod :Cables and plumbing
Red erro when putting smelter indoor, and causing food eating loop+ cooking loop(pawn keep dropping food when eating)
Argón  [developer] 23 Sep, 2024 @ 3:17pm 
Would you please provide a log if possible. It helps immensely, especially when addressing mod compatibility issues.
Lurmey 26 Sep, 2024 @ 2:26pm 
I am unable to make helmets from Rimmu-Nation 2 - Clothing out of the metals from this mod, and upon further investigation I have found why:
RH2 helmets are by default made from the "Metallic" StuffCategory just like vanilla plate armour, but Combat Extended patches this to use its own "Steeled" StuffCategory which doesn't include the metals from this mod.

The solution would be for either CE to add your metals (titanium, tempered steel etc) to their Steeled StuffCategory, or you can add a patch to do this yourself. I may write a quick patch for myself in the interim, as I want to be able to make titanium helmets in lieu of plasteel.

Thanks :)

Edit: @albinogod; the latest CE update 6.1 released on the 24th and includes a patch for this mod, however it doesn't address the issue I've mentioned here.
Last edited by Lurmey; 26 Sep, 2024 @ 2:29pm
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