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Could not load reference to Verse.ThingDef named VMEu_Copper
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.ScribeExtractor:DefFromNode<Verse.ThingDef> (System.Xml.XmlNode)
Verse.Scribe_Defs:Look<Verse.ThingDef> (Verse.ThingDef&,string)
RimWorld.ScenPart_ThingCount:ExposeData ()
RimWorld.ScenPart_ScatterThings:ExposeData ()
Verse.ScribeExtractor:SaveableFromNode<RimWorld.ScenPart> (System.Xml.XmlNode,object[])
Verse.Scribe_Collections:Look<RimWorld.ScenPart> (System.Collections.Generic.List`1<RimWorld.ScenPart>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<RimWorld.ScenPart> (System.Collections.Generic.List`1<RimWorld.ScenPart>&,string,bool,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<RimWorld.ScenPart> (System.Collections.Generic.List`1<RimWorld.ScenPart>&,string,Verse.LookMode,object[])
RimWorld.Scenario:ExposeData ()
Verse.ScribeExtractor:SaveableFromNode<RimWorld.Scenario> (System.Xml.XmlNode,object[])
Verse.Scribe_Deep:Look<RimWorld.Scenario> (RimWorld.Scenario&,bool,string,object[])
Verse.Scribe_Deep:Look<RimWorld.Scenario> (RimWorld.Scenario&,string,object[])
Verse.GameDataSaveLoader:TryLoadScenario (string,RimWorld.ScenarioCategory,RimWorld.Scenario&)
RimWorld.ScenarioFiles:RecacheData ()
RimWorld.ScenarioLister:RecacheData ()
RimWorld.ScenarioLister:RecacheIfDirty ()
RimWorld.ScenarioLister/<ScenariosInCategory>d__2:MoveNext ()
System.Linq.Enumerable:TryGetFirst<RimWorld.Scenario> (System.Collections.Generic.IEnumerable`1<RimWorld.Scenario>,bool&)
System.Linq.Enumerable:FirstOrDefault<RimWorld.Scenario> (System.Collections.Generic.IEnumerable`1<RimWorld.Scenario>)
RimWorld.Page_SelectScenario:EnsureValidSelection ()
RimWorld.Page_SelectScenario:PreOpen ()
Verse.WindowStack:Add (Verse.Window)
RimWorld.MainMenuDrawer/<>c:<DoMainMenuControls>b__24_8 ()
Verse.ListableOption:DrawOption (UnityEngine.Vector2,single)
Verse.OptionListingUtility:DrawOptionListing (UnityEngine.Rect,System.Collections.Generic.List`1<Verse.ListableOption>)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.MainMenuDrawer.DoMainMenuControls_Patch1 (UnityEngine.Rect,bool)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.MainMenuDrawer.MainMenuOnGUI_Patch2 ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.UIRoot_Entry.DoMainMenu_Patch1 (Verse.UIRoot_Entry)
Verse.UIRoot_Entry:UIRootOnGUI ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.OnGUI_Patch1 (Verse.Root)
On a related note, I find it awkward that copper doesn't follow the 1:10 exchange rate that Tynan established with gold to silver. 1 gold piece = 10 silver pieces = 100 copper pieces has also been the standard set by D&D since the 3rd Edition. In EMM, copper stuffables are inflated 210% over those made out of silver.
Copper is currently worth way more than its derivative alloy bronze at 21 (due to intricate) versus 1.6. It has an expected value of 3.289 off the recipe from the cost of the materials alone, meaning that the basic recipe takes 48 minutes of in-game time to destroy 45 × (3.289 - 1.6) = 76 silver in value.
I would suggest lowering copper's market value to 0.1 and mass to 0.008 to maintain vanilla parity. Then change all of the alloy recipes to require 10 times the amount of copper that they currently do to account for intricate – you may need to tweak up the value of tin to get bronze's value correct, but making it somewhat of a costlier mild steel seems right. Then do a pass on copper generation and trader stock values to keep the availability roughly the same as before.
currently uses "VEF.PatchOperationToggableSequence"
instead of "VFECore.PatchOperationToggableSequence"
Config error in Steel: if deepCommonality or deepLumpSizeRange is set, the other also must be set
You can fix it by just swapping your PatchOperationReplace for PatchOperationRemove in deepCommonality and deepLumpSizeRange.