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L4D2 animations are not compatible with Gmod. Even if you tried Animated Props or Easy Animation Tool, it would still make a wierd T-Pose. So yes, it's a problem between compatibility of these two games.
[Ragdoll Puppeteer] lua/weapons/gmod_tool/stools/ragdollpuppeteer.lua:110: attempt to index a nil value
1. Cleanup - lua/weapons/gmod_tool/stools/ragdollpuppeteer.lua:110
2. v - lua/weapons/gmod_tool/stools/ragdollpuppeteer.lua:488
3. unknown - lua/includes/modules/hook.lua:96
4. Spawn - [C]:-1
5. SpawnOnRagdoll - addons/aughhhh_swep/lua/weapons/weapon_aughhhh_flying.lua:197
6. unknown - addons/aughhhh_swep/lua/weapons/weapon_aughhhh_flying.lua:153
If the mercs are not moving during their running animations, then you'll need to do a bit of work. All TF2 mercenaries have their running animations set from their pose parameters; this tool has a category for that in the C menu. If they aren't moving, you'll need to adjust the pose parameters, particularly their move_x and move_y parameters.
If the above doesn't help you, let's continue the convo in separate discussion post from here, so we can keep the bug report forum focused
"[Ragdoll Puppeteer] lua/ragdollpuppeteer/client/ui.lua:277: attempt to index upvalue 'components' (a nil value)
1. ConstructPanel - lua/ragdollpuppeteer/client/ui.lua:277
2. BuildCPanel - lua/weapons/gmod_tool/stools/ragdollpuppeteer.lua:762
3. RebuildControlPanel - gamemodes/sandbox/entities/weapons/gmod_tool/stool_cl.lua:18
4. Think - lua/weapons/gmod_tool/stools/ragdollpuppeteer.lua:70
5. unknown - lua/autorun/advanced_toolgun.lua:327"
It seems to be related to the "Advanced toolgun" mod, hopefully there could be a compatibility fix for this without having to compromise.
As easy as this tool seems to be, i'll unfortunately have to rely on Animated Props for the time being until this issue is addressed.
Cheers!